Documentation for glfw & xna resolution
Monkey Forums/Monkey Programming/Documentation for glfw & xna resolution
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I can't find the docs on the new glfw resolution feature. I'm looking in mojo.graphics. Any ideas where I should look or is it not added yet? I decided to quickly create some docs for future references and ask about the things that is not obvious (see end of post). All code needs to be found inside a : #If TARGET="glfw" 'Your glfw resolution code here #Endif if TARGET="xna" 'Your xna resolution code here #Endif GetGlfwDesktopMode:GlfwVideoMode() Return resolution that the current desktop's primary screen is using. How to use: [monkeycode] Local mode:GlfwVideoMode = GetGlfwDesktopMode:GlfwVideoMode() Print mode.Width+","+mode.Height+","+mode.RedBits+","+mode.GreenBits+","+mode.BlueBits [/monkeycode] GetGlfwVideoModes:GlfwVideoMode[]() Return possible resolutions supported for glfw target How to use: [monkeycode] #If TARGET="glfw" For Local mode:GlfwVideoMode = Eachin GlfwGame.GetGlfwGame().GetGlfwVideoModes() Print mode.Width+","+mode.Height+","+mode.RedBits+","+mode.GreenBits+","+mode.BlueBits Next #Endif [/monkeycode] GetXnaDisplayModes:XnaDisplayMode() How to use: [monkeycode] If TARGET="xna" For Local mode:=Eachin XnaGame.GetXnaGame().GetXnaDisplayModes() Print mode.Width+","+mode.Height+","+mode.Format Next #Endif [/monkeycode] SetGlfwWindow:Void( width:Int, height:Int, red:Int, green:Int, blue:Int, alpha:Int, depth:Int, stencil:Int, fullscreen:Bool ) SetXnaDisplayMode( width:Int, height:Int,??,fullscreen:bool ) Set a resolution for the window using width, height. How to use: GlfwGame.GetGlfwGame().SetGlfwWindow 1024,768,8,8,8,0,0,0,True 'Fullscreen 1024x768 GlfwGame.GetGlfwGame().SetGlfwWindow 1024,768,8,8,8,0,0,0,False 'Window 1024x768 XnaGame.GetXnaGame().SetXnaDisplayMode( 1024,768,1,True ) Notes: Set app config settings GLFW_WINDOW_WIDTH and GLFW_WINDOW_HEIGHT to 0 to disable initial graphics window - but make sure to create one using SetGlfwWindow above before OnCreate finishes! Use ShowMouse and HideMouse to enable disable operating system mouse pointer. Questions: * What does mode format in xna mean? * Why can I set GLFW_WINDOW_WIDTH + HEIGHT? When should I use this instead of GlfwGame.GetGlfwGame().SetGlfwWindow? * What is retreival of mode.RedBits mode.GreenBits mode.BlueBits used for? * Why can I set red:Int, green:Int, blue:Int - when is that used? * What are the usage for alpha:Int, depth:Int, stencil:Int? Which values are to be expected? * Can we use the "fullscreen windowed borderless mode" - allowing the app to be fullscreen without a windowborder so the OS can still be used normally in the background (as if the app was a normal window). * Can we get additional screens? Can we spawn additional windows and use more than one screen? For example could I have a OverviewMap on the right screen and the game on the left screen in fullscreen mode? |
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Do you know where the glfwgame and xnagame classes are defined? I can't find them either :/ [edit] never mind, I found them in targets/glfw/modules/monkeytarget.monkey. |
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guessing this is undoc'd because mark still plans on wrapping the methods into a more platform-agnostic package (meaning that method signatures will change) |