GLFW3 has been released

Monkey Forums/Monkey Programming/GLFW3 has been released

AdamRedwoods(Posted 2013) [#1]
http://www.glfw.org/docs/3.0/news.html

but doesn't look like there's 64-bit windows and window mode switching, but you can have multiple contexts.
hmmm....


Sammy(Posted 2013) [#2]
Cool but why does it now support OpenGL ES, I thought GLFW was a desktop GL toolkit only?


DruggedBunny(Posted 2013) [#3]
I believe it's meant to support Raspberry Pi now...


Sammy(Posted 2013) [#4]
Ah, that makes sense. Pity I thought there was a chance of GLFW moving onto the mobile platforms.


SLotman(Posted 2013) [#5]
Akkk.. no shared contexts? So still the same hack when switching from fullscreen to windowed mode :(

Don't see any reason to adopt it (besides keeping up with the latest version)


AdamRedwoods(Posted 2013) [#6]
Akkk.. no shared contexts?

yes! shared contexts are in, i double-checked for win32.

soo..... looks like i was wrong. i think you can setup one window, then setup full-screen and share the context, then switch between the windows and make them visible/invisible.