I've noticed many apps utilizing Facebook, GameCenter, and other existing services for their multiplayer match-making. Can someone here share experiences using these in your own games?
I'm working on a game that I would like to add multiplayer capability to, but I don't want to have to roll my own everything. Anything I can outsource or re-use would be helpful. My multiplayer programming experience is limited, and I am not sure what options are available. I am not working on an RTS or an MMORPG, just a little brain game that needs to shoot small packets back and forth.
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