admob native - help with lib
Monkey Forums/Monkey Programming/admob native - help with lib
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Hi for all, I'm using the monkey v70e with native admob, I create a lib to abstract lib to make some compatibility with other plataforms (html, flash, etc).. But the banner don't appear.. Anyoune can give a little help to find the problem ??? Thanks for the Mark .. the code are fixed now ;) here's the codes: LIB libBanner.monkey Import mojo #If TARGET="android" Or TARGET="ios" Import brl.admob #End Class Banner #If TARGET="android" Or TARGET="ios" Field admob:Admob #End Field bannerCalled:Bool = False Field bannerSize:Int Field bannerLayout:Int Method New (bannerSize:Int=1 , bannerLayout:Int=2) Self.bannerSize = bannerSize Self.bannerLayout = bannerLayout #If TARGET="android" Or TARGET="ios" Self.admob = Admob.GetAdmob() Self.admob.ShowAdView Self.bannerSize, Self.bannerLayout #End Self.bannerCalled = True End Method SetType(bannerSize:Int=1 , bannerLayout:Int=2) Self.bannerSize = bannerSize Self.bannerLayout = bannerLayout ' Print (Self.bannerSize +"|"+ Self.bannerLayout) End Method Show() If Not Self.bannerCalled Then #If TARGET="android" Or TARGET="ios" Self.admob.ShowAdView Self.bannerSize, Self.bannerLayout #End ' Print (Self.bannerSize +"|"+ Self.bannerLayout) Self.bannerCalled = True End End Method Disable() #If TARGET="android" Or TARGET="ios" Self.admob.HideAdView() #End Self.bannerCalled = False End End Example how to use: banner.monkey #ADMOB_PUBLISHER_ID="abcdabcdabcdabc" 'from your admod account #ADMOB_ANDROID_TEST_DEVICE1="TEST_EMULATOR" #ADMOB_ANDROID_TEST_DEVICE2="ABCDABCDABCDABCDABCDABCDABCDABCD" 'your device's admob ID for test mode Import mojo Import libBanner Class MyApp Extends App Const BANNER_TOP_CENTER = 2 Const BANNER_TOP_LEFT = 1 Const BANNER_TOP_RIGHT = 3 Const BANNER_BOTTON_CENTER = 5 Const BANNER_BOTTON_LEFT = 4 Const BANNER_BOTTON_RIGHT = 6 Const BANNER_SIZE_320X50 = 1 Global banner:Banner = New Banner Field enabled:Bool = True Method OnCreate() banner = New Banner() SetUpdateRate 60 End Method OnUpdate() If MouseHit( 0 ) If Self.enabled banner.Disable() Self.enabled=False Else banner.Show() Self.enabled=True Endif End End Method OnRender() Cls DrawText "Click to toggle ads!",DeviceWidth/2,DeviceHeight/2,.5,.5 End End Function Main() New MyApp End |
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> #If TARGET="android" And TARGET="ios" Try 'Or' instead of 'And'... |
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Hi Mark, Some times you need verify what are you coping and pasting hahahah After the fixes the banner worked perfectly in the app ;) Thanks for the help ;) |
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I've made some changes to your lib thingy to suit my needs. The consts now live in the class, some typos have been corrected, and Disable() was changed to Hide() to provide more consistency with the underlying classes. In addition, there is a DebugRender() method to show what the ad banner might look like, which can be called on any platform, and respects the enabled state of the ad. |