a Map working in html5 but not other targets
Monkey Forums/Monkey Programming/a Map working in html5 but not other targets
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I've been updating an old game engine to work with the newer versions of Monkey. It's still working fine in html5, but I'm getting odd behaviour in flash and glfw with the map module. I'm using it to fast sort an array, probably a weird use for it, but I used a similar thing with List in Blitzmax. In OnUpdate I'm making the map each cycle like this: map.Clear for i = 1 to 128 ' adding 64 to the values so they don't go negative map.Set(ZDepth[i]+64+","+i,Null) next Then In OnRender I do this: For Local a:=Eachin map.Keys Local s$ = a Local v:=s.Split(",") Local p=Int(v[1].Trim()) ' Draw up Sprite[p] Next This works fine in html5, but on the other targets I only get the first item only. (Doing a count in the render loop shows me the same) Has anyone had similar problems? Again I'm probably not using map as it should be used so maybe that's it, but was wondering why it's ok in html5 and not the others now. thanks |
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ZDepth[i]+64+","+i I'm wondering if this is being evaluated in a weird way on different platforms. Try wrapping the integer addition to make sure it's not converting 64 to a string. [monkeycode](ZDepth[i]+64)+","+i[/monkeycode] |
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ah, just tried that but have the same result unfortunately. thanks for the suggestion, I'll keep looking. |