Are multiple Target folders doable?

Monkey Forums/Monkey Programming/Are multiple Target folders doable?

ElectricBoogaloo(Posted 2013) [#1]
Imagine I've got two very different projects on the go.
One works in Portrait, the other in Landscape.
One uses some features, the other a whole bunch of others.
Bits of this is done by tweaking things in the Targets folder, so they work in different ways.
But I'm jumping between the two projects often, so would like both to be compileable on the fly.

Would it be possible to add the possibility of a Game.target folder within the actual Game's folder, so that each can have it's own set of special target tweaks?
I mean, this wouldn't have to be a definite thing. Leave it as optional.
A "if exists 'game.target/html5/', use that instead" sort of thing.

Apologies if this is redundant, and already doable. I tend to plow ahead without reading instructions properly!


Kauffy(Posted 2013) [#2]
I was having a similar thought yesterday-- namely that items for various targets need to be tweaked in the .build folder, yet the general attitude toward the .build folder is to delete it at the first hint of trouble (or a new version).

It seems to me that all the "tweakables" should either be in Monkey code somewhere outside this folder, or this folder should contain a section for the persistent tweakable things and then another clear place for all the temp build stuff to get thrown away between versions.