Tilemap Scrolling for Top-Down Shooter?
Monkey Forums/Monkey Programming/Tilemap Scrolling for Top-Down Shooter?
| ||
Is there a code sample available for tilemap scrolling in a top-down shooter where the player is always in the center of the screen and the tilemap scrolls smoothly as he moves? |
| ||
Ignition from Playniax has such an example: http://www.playniax.com/demos/tiles/html5/demo.html |
| ||
I would use Translate() to move the graphic origin depending on the player x and y values. With PopMatrix() you can reset this offset to paint things which do not move: [monkeycode]Strict Import mojo Class Game Extends App Field X%=500,Y%=800 Method OnCreate%() SetUpdateRate 60 Return 0 End Method OnUpdate%() If KeyHit(KEY_ESCAPE) Then Error "" If KeyDown(KEY_A) X=X-1 Elseif KeyDown(KEY_S) X=X+1 Endif Y=Y-1 Return 0 End Method OnRender%() Cls PushMatrix() Translate -X+DeviceWidth()/2,-Y+DeviceHeight()/2 For Local i%=0 To 29 For Local j%=0 To 20 DrawRect i*50,j*50,49,49 Next Next SetColor 255,0,0 DrawRect X,Y,39,39 PopMatrix() Scale 3,3 DrawText "Press A or S to move",30,30 Return 0 End End Function Main%() New Game Return 0 End [/monkeycode] |
| ||
Translate is probably what I will use-- I will look into that method. I'm used to the old way of doing things where everything is offset as part of the drawrect call but this may make matters somewhat easier. |