Scaling a sprite with Diddy
Monkey Forums/Monkey Programming/Scaling a sprite with Diddy
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Currently have a sprite that scales up and then disappears. However I am struggling to keep the sprite centered as it scales. It seems to default to scale from the top left axis. I looked in the code/definition and couldn't see an obvious way to specify alignment of the sprite. Should I calculate this manually or is there a setting I am missing? Thanks. I'm basically just doing this: Method New() Sprite = New Sprite(spriteGraphic, SCREEN_WIDTH2, SCREEN_HEIGHT2) End Method Render() Sprite.SetScaleXY(scalex, scaley) Sprite.Draw() End Method Update() scalex += 0.1 scaley += 0.1 End Thanks for any help. |
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How you loading the loading the spriteGraphic? If you check out the images.Load method you will see the following parameters: * name:String * nameoverride:String = "" * midhandle:Bool=True * ignoreCache:Bool=False Normally you would load an image like: images.Load("Ship1.png") And because midhandle defaults to true, it will set the handle of the image to the middle. If you want to change it later you can do this: images.Load("Ship1.png") Local gi:GameImage = images.Find("Ship1") gi.image.SetHandle(10, 10) |
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That was it - midhandle when I load the image was set to false. Thanks therevills, appreciate your time. |