Thought I'd try Monkey, but computer say no!
Monkey Forums/Monkey Programming/Thought I'd try Monkey, but computer say no!
| ||
I've finally got around to giving Monkey a whirl which I purchased on day one of release :) However... With V60 on OS X Mountain Lion GM release, the latest Xcode etc etc I get this message when trying the GLFW target. === BUILD NATIVE TARGET MonkeyGame OF PROJECT MonkeyGame WITH CONFIGURATION Debug === Check dependencies error: There is no SDK with the name or path '/Users/Qube/Downloads/Monkey/MonkeyPro60/bananas/mak/firepaint/firepaint.build/glfw/xcode/macosx10.6' TRANS FAILED: TRANS Failed to execute 'xcodebuild -configuration Debug', return code=16640 ** BUILD FAILED ** The following build commands failed: Check dependencies (1 failure) Process Complete I don't know where it's getting the "macosx10.6" bit on the end of the path as it doesn't exist :/ I did find on these forums a "fix" which was "sudo /usr/bin/xcode-select -switch /Applications/Xcode.app" but that made no difference either. Am I missing something obvious? Is it because of Mountain Lion? Do I need to sing a couple of versus of "Kum bay ya"? If anyone say try Windows or especially Linux there will be blood! lol. |
| ||
check monkey/bin/macos_config.txt see if you can change something in there like 10.6 |
| ||
Nope, nothing in the macos_config.txt file :( |
| ||
current xcode download from macstore not included older sdk , u can in option menu download by u self. other way, u can open xcode project change sdk version to new version |
| ||
Thanks, changing the options in the XCode project works. I guess I can do that once for each new project until fixed permanently :) |
| ||
This also helped me. I hope there will be an update for this soon. |
| ||
Doesnt v61(b) fix this? |
| ||
I updated to v61b but I still have to open XCode and change SDK to 10.7 |
| ||
Hmmm, sorry, but Ive got to ask have you deleted your build folder? One of the changes Mark highlighted in v61 was this: The xcode projects (ie: ios and glfw) have been convert to xcode 4.4 projects, so you'll need to update xcode if you have If you have, I'd suggest you raise a post in the bug forum. |
| ||
I just tried. There was no GLFW folder in the build folder and still it gave me a compile error. But opening it in XCode and change the SDK did the trick. |