I have a problem that I am not sure if can be solved easily (or at all) but I guess asking doesn't hurt.
I have a sprite composed by different layers, like a base body, hair, eyes, etc. The problem is when I want to fade it to transparent, the various parts of the body merge one over the other during the fade.
I mean is not like is a single image fading, but you see the various sprites with the alpha summed and the effect is a bit ugly to watch :)
I'm not sure if I'm doing something wrong or if there's a way to fade out several transparent overlapping sprites so that they look a single image ?
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