Is anyone else using and loving the stdcpp target?
Monkey Forums/Monkey Programming/Is anyone else using and loving the stdcpp target?
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I'm very surprised how useful the stdcpp target is for non game oriented quick developments. I haven't used a more rapid tool for console application devs in lots of time, with the flexibility and all the possibilities of monkey, and being native. I was wondering if anybody else is using it, and why it does not have a section of its own here. I think it is a great target for its purposes such as the trans compiler, or any other console-like or even server application. |
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I am using it when unit testing non-graphical code. It's quick and doesn't need to open windows and such... Really handy. |
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I use HTML5 for all testing as its fastest, and has a nice 'console' using Monkey->C++ for a webserver sounds interesting. It would be handy for those command line utilities that need to accept arguments.(I dont make any of those however) |
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One of the things I love about Monkey is being able to run quickly in HTML 5. It is my goto test bed. |
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Can't say I've used the stdcpp target yet. Like slenkar and WhyOWhy I have found HTLM5 to be invaluable for quick compiling times and ease of debugging. |
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lol, I use stdcpp for the same reasons as ziggy and weibow: Unit testing and command line utilities. Mix with batch files and continuous integration and the amount of work you're doing 'manually' takes a nose-dive. I make changes to the source, commit to Source Control and my build server automatically picks up the changes. It performs regression testing and packaging for multiple platforms. Then I continue working while the menial tasks are accomplished by the build server. |