Dynamic class loading
Monkey Forums/Monkey Programming/Dynamic class loading
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Hi, I was wondering: how difficult could it be to have Monkey doing dynamic class loading? It could be implemented in this way: stdcpp: .so or .dll depending on the platform android: dynamic class loading http://tutorials.jenkov.com/java-reflection/dynamic-class-loading-reloading.html ios: .so (shared objects) javascript: simply add new script tags at runtime With dynamic class loading there could be a monkey trans that doesn't need to be recompiled when we add a new target and also big games could just load what they need... Is it that difficult to implement? |
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Sounds like a nice feature to have on all platforms. I did the html5 implementation of this for the pub nub module. http://monkeycoder.co.nz/Community/posts.php?topic=2397 It injects the JavaScript at runtime! |