Update V48 now available! [MONKEY NEWS]

Monkey Forums/Monkey Programming/Update V48 now available! [MONKEY NEWS]

marksibly(Posted 2011) [#1]
Hi,

Various odds and ends...


Modules:

flash mojo - fixed bug with 'dark' line/oval/poly rendering.

glfw/android mojo - Improved consistency of LoadString/LoadState/SaveState.

ios mojo - Fixed issue with backspace not working when no chars typed.

ios mojo - added DISPLAY_LINK_ENABLED to ios config.h file to enable 60hz 'vsync' kludge. Defaults to 'off' due to issues with input lag.


Trans (1.25)

Moved ios target config #defines to separate config.h file.

flash target - text files now incbin'd using [Embed] insetad of string literals.

Fixed Array resize on xna and java returning string/array arrays containing nulls.




VicViper(Posted 2011) [#2]
Great!!

Run OK here.

Thanks You. Mark


hardcoal(Posted 2011) [#3]
Thanks. every update is like a new morning


c.k.(Posted 2011) [#4]
I have the latest Monkey v48 installed, but when I compile/run, it says "Trans 1.24" in the status updates. Did I do something wrong or is the version number not updated?


therevills(Posted 2011) [#5]
flash mojo - fixed bug with 'dark' line/oval/poly rendering

Cool... thanks for the quick update with this fix - I thought I was going mad!

it says "Trans 1.24" in the status updates

Same here, looks like Mark forgot to update it ;)


siread(Posted 2011) [#6]
Where is ios config.h?


Xaron(Posted 2011) [#7]
In the targets/ios folder?!


MikeHart(Posted 2011) [#8]
Thanks Marc for the quick fix of my "Delete List.Node while iterating throught the list" problem!!!!


Playniax(Posted 2011) [#9]
vsync just what I needed. Thanks Mark!


c.k.(Posted 2011) [#10]
Playniax, what's vsync and why did you need it?! :)


Playniax(Posted 2011) [#11]
@c.k.

http://monkeycoder.co.nz/Community/posts.php?topic=1813

http://en.wikipedia.org/wiki/Screen_tearing


c.k.(Posted 2011) [#12]
Playniax, thanks for the info, and I'm glad that got fixed!

Now where's Ignition? :P


Playniax(Posted 2011) [#13]
I'm sorting 'all' the nasty bugs out. Working towards a first release. Cannot name a date but I'm working as fast as I can. We have written a complete game in it called Galaxy Protector and took me only 2 months! It will show of the framework. It's amazing to see this game on almost all the supported platforms. The xbox is the only platform not tested completely but will do.

Developing a product like this just takes time but it's in full swing.


Difference(Posted 2011) [#14]
Thanks for the update.
I have hunted down an issue, maybe related to
flash mojo - fixed bug with 'dark' line/oval/poly rendering.

I put it in the Bug reports here: http://monkeycoder.co.nz/Community/posts.php?topic=1901


Richard Betson(Posted 2011) [#15]
Speedier performance...

I have not been coding in Monkey of late (been busy with my Max project) and got updated and ran through some demos. Android is running noticeably faster on the emulator. My diffusion demo is hitting 60 fps on XNA which is about 20+ (could be more) fps more then it was.

Good Job!