Monkeybox2d Performance

Monkey Forums/Monkey Programming/Monkeybox2d Performance

DrT(Posted 2011) [#1]
I just purchased Monkey (YEAH!) and updated it to MonkeyPro46.
I downloaded Monkeybox2d and followed the instructions for running the demo.

I built and ran the demo for HTML 5. It ran a little slow, but I expected that.

I then built and ran the demo for GLFW. It ran even slower???

Does anyone have any suggestions? Thanks.


ziggy(Posted 2011) [#2]
Did you use a debug build?


Goodlookinguy(Posted 2011) [#3]
I had the same problem with GLFW going really, really slow. As slow as 5FPS while drawing a single picture. I just restarted my computer and that seemed to fix the issue, generally. Couldn't pinpoint the main cause of it though, cause I just wasn't that interested in taking the time to find it.

There's also this topic here about someone else who also had problems with GLFW: http://www.monkeycoder.co.nz/Community/posts.php?topic=1272


DrT(Posted 2011) [#4]
@ziggy

Thanks for your help. Removing the check from debug build under build options fixed the performance issue.

@Goodlookinguy (I can't believe I just typed that.)

Thanks for your help. I'll keep your reply in mind if I run into any more performance issues with GLFW.


Armitage1982(Posted 2011) [#5]
One think about strange performance drop I discover a few weeks before.
Nothing related to Monkey (nor BlitzMax) but rather my NVidia driver.

If I simply watch a youtube video on Chrome and launch an openGL apps, sometimes it run a 5 FPS.
Killing the chrome process (even if this one doesn't consume any CPU power) instantly fix the problem.

I suppose it's what you can expect using an old graphic cards nowadays.