High setUpdateRate values?
Monkey Forums/Monkey Programming/High setUpdateRate values?
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Would it be sensible to use setUpdateRate values that are considerably higher than 30 or 60, for example 120? I am experimenting with this in combination with HTML 5 builds. There can be a bit of stutter when setting the rate at 60. Then again, perhaps this is typical for HTML5 builds? Sometimes the animation seems smoother with the high update rates, so I was wondering what other people do or think about this. |
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It's going to be pointless if there's any sort of v-sync (either genuine or simulated) applied to the canvas by the browser or OS, surely? EDIT: Oh, just looked at the behaviour Skid describes in the other thread and I guess not! I think my concern would be that, if you're doubling the update rate to try to keep things smooth, well that's a lot more actual work, isn't it, so surely you run the risk of increasing the chance of a hiccup? |