V37 Up! [MONKEY NEWS]

Monkey Forums/Monkey Programming/V37 Up! [MONKEY NEWS]

marksibly(Posted 2011) [#1]
Hi,

V37 is now available, featuring...


Modules:

lang.cpp - MSVC version now uses SEH, seems to be the only way to catch int divide by 0.

Mojo GLFW/Android/iOS - no more embedded text files: LoadString now uses real files.

Mojo GLFW - added joystick support. No d-pad yet though...

Mojo iOS - fixed new sample loader to use 3.2 compatible calls only.


Trans (1.08):

Fixed default GLFW target so release build links with static CRT.

Module munging fixed - you can now have 2 modules with same name.

Cleaned up preprocessor a bit.

Added #Error directive.

Fixed class function overriding.

Fixed field initializers accessing self methods.




Xaron(Posted 2011) [#2]
Very good!


Samah(Posted 2011) [#3]
Fixed class function overriding.

Woot!

Please please please please please generic typecasting for v38! <3


Difference(Posted 2011) [#4]
Champange sample still bombs out on GLFW http://www.monkeycoder.co.nz/Community/posts.php?topic=347 on Windows in debugmode.

PS: Please change by name in samples.html to Peter Scheutz


marksibly(Posted 2011) [#5]
Hi,

> Champange sample still bombs out on GLFW

Yes I know, scheduled to be fixed soon.

Please don't bump bugs like that though - if everyone did it I'd go nuts!

Basically, if a bug report is still in the bug reports forum, then I know about and it's still 'live' and will be addressed.

> PS: Please change by name in samples.html to Peter Scheutz

Done for next update!


Difference(Posted 2011) [#6]
Ok, sorry. I will behave in the future, I thought it had been overlooked.


debug(Posted 2011) [#7]
Hi Mark, I don't believe the demo version has been updated since V32, this may be because none of your changes has been HTML5 related (not sure of this), but can you comment on why you don't provide more frequently updated demo packages? BTW, I liked it better at the beginning where the demo package followed the commercial package naming convention with the V## as part of it's filename - could this please be reimplemented? Cheers.


dopeyrulz(Posted 2011) [#8]
Mark,

Thanks for the joystick stuff in GLFW! Tested successfully with my USB joystick - I don't yet have a wireless connector for my Xbox controller, so can't test but assume you have that side working no probs.


Blitzbat(Posted 2011) [#9]
Maybe it's time for a bugtracker like mantis?


Skn3(Posted 2011) [#10]
hurrah for real files :)