Menu programming
Monkey Forums/Monkey Programming/Menu programming
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Every time I go about programming a menu interface (like a main menu, options menu, credits, the actual game), it goes one of two ways. 1) It's a case of trying to wrap it around a game that has no consideration for menus. 2) My intentions start well, but soon it ends up being quite a messy bodge of a system that isn't elegant at all. Does anyone out there have any golden rules for handling this kind of thing? Or maybe a link that points to an article that does (i'm not entirely sure of the phrase I should be searching for!)? Thanks -CHris |
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Used to trip me up but I made quite a swanky set of gui objects so I can add/remove/move/delete buttons and other menu-y stuff with ease and even define the properties in an xml doc. Then when I am making a game I just drop in a buttons and stuff as I go and go position them and assign images later. |
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a gui system is essential, I have my own, I could post it here later when ive cleaned it up |