From BlitzMax Arrays to Monkey arrays?
Monkey Forums/Monkey Programming/From BlitzMax Arrays to Monkey arrays?
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Hi! Can anybody provide an example of how I could achieve in Monkey the usage of 2D Arrays like I would have used them in BlitzMax? I'm a little new to using arrays this way and just need an example or two with an explanation. To give you an idea of what I want it's basically when setting up an Array in Max for a tilemap, to find a similar or the Monkey way of doing it. Ta for any help you guys can provide! |
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Maybe this can help |
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Thanks! That's what I needed. |
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...Or use a 1D array and index appropriately. There is an example of this in the Monkenstein code example. |