minib3d within ignitionX GUI sliders
Monkey Forums/User Modules/minib3d within ignitionX GUI sliders
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Hi, I would like to know if it is possible to use minib3d, and put ignitionX GUI sliders on its top ? This is a simple example in minib3d, if you can help me, please show me where to add ignitionX commands for a slider. ' RolistTable (HTML5) ' Free virtual table for paper RPG with tiles, characters, monsters, and fog of war Import minib3d Function Main() New Game End Class Game Extends App Field cam:TCamera Field light:TLight Field cube:TMesh, ground:TMesh Field brush:TBrush Field init_gl:Bool = False Method OnCreate() SetRender() SetUpdateRate 30 End Method Init() If init_gl Then Return init_gl = True cam = CreateCamera() cam.CameraClsColor(0,0,00) cam.PositionEntity 0,4,-4 light=CreateLight(2) light.PositionEntity 0,4,0 cube=CreateCube() cube.ScaleEntity(0.5,0.5,0.5) PositionEntity cube,0,2,0 cube.TurnEntity(0.0,45.0,0.0) brush = New TBrush brush.BrushColor(255,255,255) cube.PaintEntity(brush) ground = CreateGrid(10,10) ground.ScaleEntity(20,1.0,20) End Method OnUpdate() If Not init_gl Then Init(); Return UpdateWorld() End Method OnRender() RenderWorld() End End |