Flixel Power Tools
Monkey Forums/User Modules/Flixel Power Tools
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Hello I started to port Flixel Power Tools for Monkey. The port is translated from Flixel Power Tools Version 1.9 Quite frankly flixel is awesome. It allows for very rapid game development. And while it does a lot for you, it is lacking in a few areas. After all it's just a framework, and frameworks are meant to be built-upon. That is where the Flixel Power Tools come in. They are a set of classes, all neatly arranged in a single package that use the new plugin architecture of Flixel 2.5. They push flixel just that bit further and cover a lot of fundamental ground for you. The Flixel Power Tools are for Flixel 2.5+ only, they will not work with earlier versions. Ported Classes The following classes are available in the latest version: FlxExtendedColor (FlxColor) FlxControl (includes FlxControlHandler) FlxMath FlxVelocity FlxWeapon FlxDisplay FlxCollision FlxExtendedRect FlxExtendedSprite FlxMouseControl FlxDelay FlxGridOverlay (Overlay function not supported yet) Requirements Monkey v63 or higher Repo on GitHub |
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Sounds great! I'll add this repo as a submodule to the main repo. Thanks! |
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This is awesome, i'm really glad someone is porting this since it'll be quite useful for Monkey Flixel! |
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Some updates Added new classes and fixed bugs FlxDisplay FlxCollision One most useful class: FlxControl (includes FlxControlHandler) Also added more tests with FlxWeapon |
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New update Ported classes: FlxExtendedRect FlxExtendedSprite FlxMouseControl FlxDelay Added new test with classes FlxExtendedSprite and FlxMouseControl |
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Good stuff, keep up the good work! |
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Update Ported classes: FlxGridOverlay (Overlay function not supported yet) Added new On Screen Control for mobile iOS and Android devices (see FlxControlHandler class) |
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Oh sweet! Please let there be up to two analog pads and optional a few buttons! |
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Looks like we're missing "basetypes.pointspring" from github. |
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Thanks. Fixed. |
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Awesome thanks, will test some more later today :). |
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Now missing the "flixel/plugin/photonstorm/data/onscreen_control_base.png" file. Or can we just use any old image for it? |
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This is the default files, I just uploaded them. You can use your own files to control. SetOnScreenControlBase:Void(X:Float = 0, Y:Float = 0, simpleGraphic:String = "") SetOnScreenControlKnob:Void(simpleGraphic:String = "") I apologize for the inattention. |
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Just stumbled on this. Very handy, many thanks :) |