crash logs sure are ugly

Monkey Archive Forums/Monkey Discussion/crash logs sure are ugly

skid(Posted 2013) [#1]
"C:/MonkeyPro70c/bin/transcc_winnt" -target=Xna_Game -config=Release -run "C:/work/sliksvn/dev/ncube/ncubeapp.monkey"
TRANS monkey compiler V1.47
Parsing...
Semanting...
Translating...
Building...
Microsoft (R) Build Engine Version 4.0.30319.1
[Microsoft .NET Framework, Version 4.0.30319.296]
Copyright (C) Microsoft Corporation 2007. All rights reserved.

Build started 10/05/2013 8:11:02 a.m..
Project "C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame.sln" on node 1 (MonkeyGame target(s)).
ValidateSolutionConfiguration:
Building solution configuration "Release|Mixed Platforms".
ValidateProjects:
The project "MonkeyGameContent" is not selected for building in solution configuration "Release|Mixed Platforms".
Project "C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame.sln" (1) is building "C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj" (2) on node 1 (default targets).
Project "C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj" (2) is building "C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGameContent\MonkeyGameContent.contentproj" (3) on node 1 (default targets).
CoreCompile:
C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\bin\x86\Release\Content\monkey\mojo_font.png.xnb is already up to date
C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\bin\x86\Release\Content\monkey\noisewave.wav.xnb is already up to date
C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\bin\x86\Release\Content\monkey\pinknoisewave.wav.xnb is already up to date
Done Building Project "C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGameContent\MonkeyGameContent.contentproj" (default targets).
ResolveAssemblyReferences:
A TargetFramework profile exclusion list will be generated.
EmbedXnaFrameworkRuntimeProfile:
Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files.
GenerateTargetFrameworkMonikerAttribute:
Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
CoreCompile:
c:\Windows\Microsoft.NET\Framework\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /platform:x86 /errorreport:prompt /warn:4 /define:TRACE;WINDOWS /reference:"C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Avatar.dll" /reference:"C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.dll" /reference:"C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Game.dll" /reference:"C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.GamerServices.dll" /reference:"C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Graphics.dll" /reference:"C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Net.dll" /reference:"C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Storage.dll" /reference:"C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Video.dll" /reference:"C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Xact.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile\Client\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile\Client\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile\Client\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile\Client\System.Net.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile\Client\System.Windows.Forms.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile\Client\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile\Client\System.Xml.Linq.dll" /debug:pdbonly /optimize+ /out:obj\x86\Release\MonkeyGame.exe /resource:obj\x86\Release\Microsoft.Xna.Framework.RuntimeProfile.txt,Microsoft.Xna.Framework.RuntimeProfile /target:winexe /win32icon:Game.ico Properties\AssemblyInfo.cs Program.cs "C:\Users\simon\AppData\Local\Temp\.NETFramework,Version=v4.0,Profile=Client.AssemblyAttributes.cs"
Program.cs(420,21): warning CS0168: The variable 'ex' is declared but never used [C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj]
Program.cs(647,4): warning CS0162: Unreachable code detected [C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj]
Program.cs(1291,4): warning CS0162: Unreachable code detected [C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj]
Program.cs(2370,11): warning CS0219: The variable 't_z' is assigned but its value is never used [C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj]
Program.cs(2457,8): warning CS0219: The variable 't_slot' is assigned but its value is never used [C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj]
XnaWriteCacheFile:
Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files.
_CopyOutOfDateNestedContentItemsToOutputDirectory:
Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files.
CopyFilesToOutputDirectory:
Copying file from "obj\x86\Release\MonkeyGame.exe" to "bin\x86\Release\MonkeyGame.exe".
MonkeyGame -> C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\bin\x86\Release\MonkeyGame.exe
Copying file from "obj\x86\Release\MonkeyGame.pdb" to "bin\x86\Release\MonkeyGame.pdb".
Done Building Project "C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj" (default targets).
Done Building Project "C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame.sln" (MonkeyGame target(s)).

Build succeeded.

"C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame.sln" (MonkeyGame target) (1) ->
"C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj" (default target) (2) ->
(CoreCompile target) ->
Program.cs(420,21): warning CS0168: The variable 'ex' is declared but never used [C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj]
Program.cs(647,4): warning CS0162: Unreachable code detected [C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj]
Program.cs(1291,4): warning CS0162: Unreachable code detected [C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj]
Program.cs(2370,11): warning CS0219: The variable 't_z' is assigned but its value is never used [C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj]
Program.cs(2457,8): warning CS0219: The variable 't_slot' is assigned but its value is never used [C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj]

5 Warning(s)
0 Error(s)

Time Elapsed 00:00:03.86

Unhandled Exception: System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: value
at Microsoft.Xna.Framework.Audio.SoundEffectInstance.set_Pitch(Single value)
at gxtkAudio.PlaySample(gxtkSample sample, Int32 channel, Int32 flags) in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 1854
at bb_audio.g_PlaySound(c_Sound t_sound, Int32 t_channel, Int32 t_flags) in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 5588
at c_GameOne.p_Activate() in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 4965
at c_nCube.p_SetActive(c_Active t_activity) in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 2170
at c_Demo3.p_Play() in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 2394
at c_Demo3.p_Invoke(String t_command) in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 2414
at c_Menu.p_Invoke2(c_MenuItem t_item) in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 3022
at c_Menu.p_Draw(c_VectorFont t_font, Int32 t_width, Int32 t_height, Single t_alpha) in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 3067
at c_nCube.p_OnRender() in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 2292
at c_Demo3.p_OnRender() in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 2566
at c_GameDelegate.RenderGame() in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 2622
at BBGame.RenderGame() in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 518
at BBXnaGame.Draw(GameTime gameTime) in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 1060
at MonkeyGame.Draw(GameTime gameTime) in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 1120
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at MonkeyGame.Main() in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 1126


skid(Posted 2013) [#2]
Oh XNA can only handle channel rates between 0.5 and 2, oops...


therevills(Posted 2013) [#3]
It looks like over half of that log is the building process not the crash report...