crash logs sure are ugly
Monkey Archive Forums/Monkey Discussion/crash logs sure are ugly
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"C:/MonkeyPro70c/bin/transcc_winnt" -target=Xna_Game -config=Release -run "C:/work/sliksvn/dev/ncube/ncubeapp.monkey" TRANS monkey compiler V1.47 Parsing... Semanting... Translating... Building... Microsoft (R) Build Engine Version 4.0.30319.1 [Microsoft .NET Framework, Version 4.0.30319.296] Copyright (C) Microsoft Corporation 2007. All rights reserved. Build started 10/05/2013 8:11:02 a.m.. Project "C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame.sln" on node 1 (MonkeyGame target(s)). ValidateSolutionConfiguration: Building solution configuration "Release|Mixed Platforms". ValidateProjects: The project "MonkeyGameContent" is not selected for building in solution configuration "Release|Mixed Platforms". Project "C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame.sln" (1) is building "C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj" (2) on node 1 (default targets). Project "C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj" (2) is building "C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGameContent\MonkeyGameContent.contentproj" (3) on node 1 (default targets). CoreCompile: C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\bin\x86\Release\Content\monkey\mojo_font.png.xnb is already up to date C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\bin\x86\Release\Content\monkey\noisewave.wav.xnb is already up to date C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\bin\x86\Release\Content\monkey\pinknoisewave.wav.xnb is already up to date Done Building Project "C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGameContent\MonkeyGameContent.contentproj" (default targets). ResolveAssemblyReferences: A TargetFramework profile exclusion list will be generated. EmbedXnaFrameworkRuntimeProfile: Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. GenerateTargetFrameworkMonikerAttribute: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. CoreCompile: c:\Windows\Microsoft.NET\Framework\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /platform:x86 /errorreport:prompt /warn:4 /define:TRACE;WINDOWS /reference:"C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Avatar.dll" /reference:"C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.dll" /reference:"C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Game.dll" /reference:"C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.GamerServices.dll" /reference:"C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Graphics.dll" /reference:"C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Net.dll" /reference:"C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Storage.dll" /reference:"C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Video.dll" /reference:"C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Xact.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile\Client\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile\Client\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile\Client\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile\Client\System.Net.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile\Client\System.Windows.Forms.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile\Client\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile\Client\System.Xml.Linq.dll" /debug:pdbonly /optimize+ /out:obj\x86\Release\MonkeyGame.exe /resource:obj\x86\Release\Microsoft.Xna.Framework.RuntimeProfile.txt,Microsoft.Xna.Framework.RuntimeProfile /target:winexe /win32icon:Game.ico Properties\AssemblyInfo.cs Program.cs "C:\Users\simon\AppData\Local\Temp\.NETFramework,Version=v4.0,Profile=Client.AssemblyAttributes.cs" Program.cs(420,21): warning CS0168: The variable 'ex' is declared but never used [C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj] Program.cs(647,4): warning CS0162: Unreachable code detected [C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj] Program.cs(1291,4): warning CS0162: Unreachable code detected [C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj] Program.cs(2370,11): warning CS0219: The variable 't_z' is assigned but its value is never used [C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj] Program.cs(2457,8): warning CS0219: The variable 't_slot' is assigned but its value is never used [C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj] XnaWriteCacheFile: Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. _CopyOutOfDateNestedContentItemsToOutputDirectory: Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files. CopyFilesToOutputDirectory: Copying file from "obj\x86\Release\MonkeyGame.exe" to "bin\x86\Release\MonkeyGame.exe". MonkeyGame -> C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\bin\x86\Release\MonkeyGame.exe Copying file from "obj\x86\Release\MonkeyGame.pdb" to "bin\x86\Release\MonkeyGame.pdb". Done Building Project "C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj" (default targets). Done Building Project "C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame.sln" (MonkeyGame target(s)). Build succeeded. "C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame.sln" (MonkeyGame target) (1) -> "C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj" (default target) (2) -> (CoreCompile target) -> Program.cs(420,21): warning CS0168: The variable 'ex' is declared but never used [C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj] Program.cs(647,4): warning CS0162: Unreachable code detected [C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj] Program.cs(1291,4): warning CS0162: Unreachable code detected [C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj] Program.cs(2370,11): warning CS0219: The variable 't_z' is assigned but its value is never used [C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj] Program.cs(2457,8): warning CS0219: The variable 't_slot' is assigned but its value is never used [C:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj] 5 Warning(s) 0 Error(s) Time Elapsed 00:00:03.86 Unhandled Exception: System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: value at Microsoft.Xna.Framework.Audio.SoundEffectInstance.set_Pitch(Single value) at gxtkAudio.PlaySample(gxtkSample sample, Int32 channel, Int32 flags) in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 1854 at bb_audio.g_PlaySound(c_Sound t_sound, Int32 t_channel, Int32 t_flags) in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 5588 at c_GameOne.p_Activate() in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 4965 at c_nCube.p_SetActive(c_Active t_activity) in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 2170 at c_Demo3.p_Play() in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 2394 at c_Demo3.p_Invoke(String t_command) in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 2414 at c_Menu.p_Invoke2(c_MenuItem t_item) in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 3022 at c_Menu.p_Draw(c_VectorFont t_font, Int32 t_width, Int32 t_height, Single t_alpha) in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 3067 at c_nCube.p_OnRender() in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 2292 at c_Demo3.p_OnRender() in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 2566 at c_GameDelegate.RenderGame() in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 2622 at BBGame.RenderGame() in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 518 at BBXnaGame.Draw(GameTime gameTime) in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 1060 at MonkeyGame.Draw(GameTime gameTime) in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 1120 at Microsoft.Xna.Framework.Game.DrawFrame() at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at MonkeyGame.Main() in c:\work\sliksvn\dev\ncube\ncubeapp.build\xna\MonkeyGame\MonkeyGame\Program.cs:line 1126 |
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Oh XNA can only handle channel rates between 0.5 and 2, oops... |
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It looks like over half of that log is the building process not the crash report... |