The Theory & Practice of Cameras in Side-Scrollers

Monkey Archive Forums/Digital Discussion/The Theory & Practice of Cameras in Side-Scrollers

therevills(Posted 2016) [#1]
Samah found this awesome google docs all about "The Theory and Practice of Cameras in Side-Scrollers":

https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub

Very cool!


Shinkiro1(Posted 2016) [#2]
Thanks thats very useful!


Samah(Posted 2016) [#3]
Yeah, the position-locked camera thing feels awful sometimes. It's nice to have some examples of other implementations.


Paul - Taiphoz(Posted 2016) [#4]
I'v been using a lot of those methods without really thinking about it at all just doing when feels right, but seeing them all listed and described like this is really cool and actually gives me pause for thought on how i'v been doing things and how I might do them in the future, bookmarked for further reading :) thanks.


Nobuyuki(Posted 2016) [#5]
There should be a copy of this article on Gamasutra. I saw it some years ago before taking a whack at SimpleCamera. "Snap Lines" are something that should be the anchor of any hypothetical side-scrolling camera library....


Neuro(Posted 2016) [#6]
Very interesting stuff here. Makes me want to make a platformer now.