Amazon Lumberyard

Monkey Archive Forums/Digital Discussion/Amazon Lumberyard

Soap(Posted 2016) [#1]
http://aws.amazon.com/lumberyard

https://aws.amazon.com/blogs/aws/lumberyard-amazon-gamelift-twitch-for-games-on-aws/

Amazon Lumberyard is a free AAA game engine deeply integrated
with AWS and Twitch – with full source.

Only negative is it bans non-aws web services that you do not own. But on the other hand no up front costs, no royalties, crytek. Already has desktop and console targets, and mobile and other targets are coming. May be a much better gamedev 3d package option for some people compared to Unity or Unreal especially if you are planning to make a game with serious online services integrated into it.


SLotman(Posted 2016) [#2]
Saw this today, and I'm downloading to try it out. I'm definitively *not* impressed by Unity so far (been trying it for a couple of days for 3D stuff) and this having PC+XBox One, no costs at all... seems too good to be true.

But the thing is COLOSSAL. Taking ages to download hehehe


Richard Betson(Posted 2016) [#3]
and I'm downloading to try it out

Let us know what you think.

Personally I can not stand to use Unity, GODOT or any other runtime oriented platform. Bloated, slow, clumsy and confining.


Soap(Posted 2016) [#4]
I'd say what I think about it but I don't have time to look at it in depth right now... I did look over documentation and it looked pretty decent. Here are some tutorial videos by them for it https://www.youtube.com/channel/UCIpwO-VpFfyZcA9h2UnIrUQ/videos

It supports C++, Lua, and a drag and drop style interface coding method called Flow Graph that's translated to C++ and exposed to the editor.

Here's a hand's on

https://www.youtube.com/watch?v=FUDlTTbt4qE


taumel(Posted 2016) [#5]
lumberyard (horrible name) needs time to mature (bugs, incomplete, ...)

Unity5's main issues are still its outdated mono core, the ugly API, feature creep and all the old and new bugs but it would be hard not to be delighted by aspects like the new fmod integration, enlighten, physical based shading, ...

Including other engines as well, they all have their pros and cons. If you can, write your own. If you can't/don't want to, use the one which suits you the best. If you can't/don't want to compromise, then don't use any of them and enjoy your life with something completely different.


Gerry Quinn(Posted 2016) [#6]
I think one tends to be an 'integrated engine' person or a 'code everything' person, and working in the mode you don't like will always be a pain.


taumel(Posted 2016) [#7]
You can code in all of these options. Some functions are restricted to either the editor or to code but most of the functionality is available to both. Due to modern engines' capabilities you can go procedurally pretty nuts these days. It takes quite some knowledge, research and workarounds getting to these levels from ground zero. I think it's great when something unique like The Witness shows up or if you can pump out engines like Almost Human but without solid knowledge about an 3d engine, shaders, a pixel's life, there is a lot of basic stuff to be learned and Vulkan won't make this easier. Most people won't dive into this and will be happy using some middleware. Some write a good engine, others can make a good game, a few can do both at the same time (the smaller and more specialised a project is, the better chances are).

I like unique engines a lot (if the results are good) but it takes some effort/knowledge making it happen.


Neuro(Posted 2016) [#8]
Wonder how the 2D stuff works for this..or is it like Unity's way of doing it ugh...


Neuro(Posted 2016) [#9]
Lol, look what they managed to sneak in there at 57.10 :
http://aws.amazon.com/service-terms/


secondgear(Posted 2016) [#10]

57.10 Acceptable Use; Safety-Critical Systems. Your use of the Lumberyard Materials must comply with the AWS Acceptable Use Policy. The Lumberyard Materials are not intended for use with life-critical or safety-critical systems, such as use in operation of medical equipment, automated transportation systems, autonomous vehicles, aircraft or air traffic control, nuclear facilities, manned spacecraft, or military use in connection with live combat. However, this restriction will not apply in the event of the occurrence (certified by the United States Centers for Disease Control or successor body) of a widespread viral infection transmitted via bites or contact with bodily fluids that causes human corpses to reanimate and seek to consume living human flesh, blood, brain or nerve tissue and is likely to result in the fall of organized civilization.



THIS IS PRICELESS LOL


Nobuyuki(Posted 2016) [#11]
zombie clause just in case


Neuro(Posted 2016) [#12]
You never know these days.