Unreal Engine 4.7 Released

Monkey Archive Forums/Digital Discussion/Unreal Engine 4.7 Released

Soap(Posted 2015) [#1]
https://www.unrealengine.com/blog/unreal-engine-47-released

Bunch of neat features, including HTML5.


Unreal Engine 4.7 is our biggest release yet, with the power to render huge numbers of instanced objects in large worlds, beautiful rendering of leaves and foliage, HDR texture support, in-editor animation editing, along with hundreds of optimizations and improvements.

Many highly-requested features have been added: You can now assemble new actors using components right in your level, and even create your own custom component types using Blueprint visual scripting or C++! Speaking of scripting, the Blueprint Editor UI has been redesigned with a clean, unified layout. And it’s never been easier to import content in your project -- Unreal Editor now detects new asset files and imports them automatically!

HTML5 platform + WebGL is ready to use -- run your game in a compatible browser with a single click! You can also now build, cook and deploy Android devices on Mac. For virtual reality creators, new “VR Preview” feature immerses you in your world instantly from the editor. In addition, you can now access Leap Motion support if you’re building a code-based project. Finally, we now give you the full C++ engine source code in every release to make learning and debugging even easier!






TeaBoy(Posted 2015) [#2]
Unreal Engine is a beautiful engine


Xaron(Posted 2015) [#3]
Posted that in the Unity forums, but they don't like that there. :D

http://forum.unity3d.com/threads/unreal-4-7-is-released-and-yes-it-has-webgl-now.301715/


MikeHart(Posted 2015) [#4]
Troublemaker :-)


Why0Why(Posted 2015) [#5]
It looks like an amazing engine. I just wish you didn't have to use C++ to fully harness it. I am enjoying learning C# though.


MikeHart(Posted 2015) [#6]
C++ is the reason i avoid things like the plaque. Whenever i touch it, i find myself fighting the compiler and linker more than my own code.


Landon(Posted 2015) [#7]
Wish i could just do the entire game in Uscripting instead, now i miss making mods for UT...


Xaron(Posted 2015) [#8]
Well I love C++ (doing this day in/day out for more than 10 years now) but I think you can use C# now as well?


Soap(Posted 2015) [#9]
You can use C# to script in Unreal.

http://mono-ue.github.io/

There are also blueprints.

https://docs.unrealengine.com/latest/INT/Engine/Blueprints/index.html


skid(Posted 2015) [#10]
Is it possible to use Unreal engine like a normal C++ library without touching the mouse?


Xaron(Posted 2015) [#11]
I doubt it. I think you can do everything with coding like you can in Unity.


Soap(Posted 2015) [#12]
https://www.unrealengine.com/marketplace


Soap(Posted 2015) [#13]
https://www.unrealengine.com/blog/ue4-is-free


skape(Posted 2015) [#14]
Unity should be worried I think...


AndroidAndy(Posted 2015) [#15]
This is um, er, ahh, "Epic" :) Thanks Soap for posting that! Like others have commented on the (unreal) post thread, they were happy paying the $19 per month, in fact I was about to subscribe, even if for a few months as a learning experience. On the plus side, it may make the Unreal Engine Marketplace more attractive, by giving you some reason to spend your coinage there.

On the other hand, if this doesn't pan out, there is always the possibility that they will change the pricing again, so get it while you can!


dragon(Posted 2015) [#16]
ah... i see tons of 3d games comming!!!