Blitz3D - now free and open source!!

Monkey Archive Forums/Digital Discussion/Blitz3D - now free and open source!!

therevills(Posted 2014) [#1]
In case you haven't seen it:

http://www.blitzmax.com/Community/posts.php?topic=102907

https://github.com/blitz-research/blitz3d

http://www.blitzmax.com/Products/_index_.php


AdamRedwoods(Posted 2014) [#2]
cool. BlitzMax is next?


MikeHart(Posted 2014) [#3]
cool. BlitzMax is next?


Just a matter of time I guess.


Why0Why(Posted 2014) [#4]
I think Max is still considered a "current" product. Especially if you consider the Steam Concept.


degac(Posted 2014) [#5]
BMax IS a current product. I dont' see any reason to make it 'free and open': I'm sure there is a market and some % of the revenue for BRL derives from it.
MonkeyX cant' do all that BlitzMax currently is doing. Maybe in future, but at the moment BlitzMax is a valid solution for desktop targets.
I still think that SteamOS is a *valid* target... none invests time, money and resources just for fun, neither Valve software: and BlitzMax is *quite* ready to run on it, I think. So it will be a blind choice drop BlitzMax at this point...

Blitz3d is 'old': the language itself (very poor OOP for example, no lists or maps...), the engine and the 'target' are designed for another era. Yes, you can do still many other things (HardWired is a 3d engine running DX9/DX11) - but it is something 'external' to the language itself - the limits of the language remain.
So, or BRL creates a Blitz3d v2 with a modern engine (...) or release it as opensource.


Landon(Posted 2014) [#6]



consty(Posted 2014) [#7]
Mark is very cool!