Gravity Blocks for iOS

Monkey Archive Forums/Digital Discussion/Gravity Blocks for iOS

Shinkiro1(Posted 2013) [#1]
Hi,

I hope you don't see this as spam but I really want to help a friend get more attention for his game which has gone live on the Apple AppStore today. He has worked on it for around 6 months and did everything himself which I find really impressing. Now for the game:


4 blocks, 4 missions and their only help: Gravity!

Henry, Dr. Zoidblock , Blockman and Blox are waiting for you. You are the only one who can control gravity and help the little blocks with their missions. All you have to do is to swipe in a direction you want gravity to affect.

For every main character there's an individual goal:

- Mint tea time with Henry van Bloch:
Drink tea (the epic way)

- Zombie Bacteria with Dr. Zoidblock:
Heal all zombies and survive the apocalypse

- Blockman begins (to recycle):
Help Blockman to save the environment and recycle all cans

- Space Journey with Blox- 5:
Close all wormholes in space and rescue the universe

Challenge your mind with 140 exciting levels, whose difficulty starts at relaxingly easy and ends with "your brain won't survive it" hard.

Main Features:
- Innovative gameplay
- 140 exciting levels
- 4 different games modes guarantee varied gameplay
- Lovely designed graphics with stunning effects
- Many different blocks with own functionality
- Game Center Achievements







Website: http://max-gittel.de/games/gravityblocks/
AppStore: https://itunes.apple.com/app/id764787719
Trailer: https://www.youtube.com/watch?v=04Syb98j-NU

PS: I convinced him to take a look at monkey and he really liked it. He will probably use it for his next project.


skape(Posted 2013) [#2]
Unfortunately no iDevice here, but the aesthetic is nice. Best of luck to him. :)


Shinkiro1(Posted 2013) [#3]
He is planning to release it for android too, but for now I think he needs to rest a bit ^^


AdamRedwoods(Posted 2013) [#4]
i do think this is a little spammy, but if he wrote an article on his process or programming techniques, then i'd say it's fair game to post. i think of that kind of marketing strategy as "giving something in return for your attention".

also consider twitter, as indie devs retweet releases a lot!