I've watched the whole thing now. If you're interested in just his view on how consoles etc. will work out then just the first 30-45 mins is all you need. After that he gets into software engineering and particularly his views on functional programming. He also discusses garbage collection and how it can work in games which might be interesting to Mark as he outlines a basic framework strategy for a per-frame garbage collector.
The last hour is questions and starts with one about Armadillo Aerospace that provokes a really long and interesting answer about that area of his exploits if you want to know about that.
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