Lobster: game programming language

Monkey Archive Forums/Digital Discussion/Lobster: game programming language

AdamRedwoods(Posted 2013) [#1]

Unlike other game making systems that focus on an engine/editor that happens to be able to call out to a scripting language, Lobster is a general purpose stand-alone programming language that comes with a built-in library suitable for making games and other graphical things. It is therefore not very suitable for non-programmers.

It's also meant to be portable (mostly courtesy of OpenGL/SDL/Freetype), allowing your games to be run on Windows, Mac OS X, iOS, Linux, and Android (in that order of maturity, currently).

It seems to output to interpreted bytecode.

Sammy(Posted 2013) [#2]
Very interesting little language. From one of the authors of the Cube engine too. Thanks for the link Adam! :)