Wave Engine: another x-platform game engine

Monkey Archive Forums/Digital Discussion/Wave Engine: another x-platform game engine

AdamRedwoods(Posted 2013) [#1]
uses c#

Sammy(Posted 2013) [#2]
Great engine! :D

Not a great fan of c# though.

Beaker(Posted 2013) [#3]
It doesn't seem very cross platform if you can't develop on Mac. I really like c#.

secondgear(Posted 2013) [#4]
Requires MonoTouch and MonoDroid license http://waveengine.net/Community/Answers

Rone(Posted 2013) [#5]
wow, this looks really great... nice graphics api + 3d physics...

AdamRedwoods(Posted 2013) [#6]
and another one:


ziggy(Posted 2013) [#7]
I don't know if this wave engine is any good but the site makes it look much much better than Monkey looks here. I hope BRL take it seriously and finaly modify this site design.

Milky Joe(Posted 2013) [#8]
Cheers for the heads up!

I love C#, and I have enterprise licenses for Xamarin.iOS and Xamarin.Android, so this could be a good fit for me.

Sammy(Posted 2013) [#9]
Here's another:-

Gameplay 3D ( http://gameplay3d.org/index.php )


The gameplay project is an open-source cross-platform 3D engine that is aimed at the indie game developer ecosystem. If you are familiar with popular open-source 2D game engines like cocos2d-x and are looking for a high-quality 3D solution, then gameplay might be exactly what you are looking for!
Supported Platforms

BlackBerry 10 and PlayBook
Apple iOS 5+
Android NDK 2.3+
Microsoft Windows 7
Apple MacOS X


Written in C++
Open sourced under the Apache 2.0 license on github
Documented using doxygen
Solution and workspaces for Visual Studio 2010, XCode 4 and Momentics IDE / Eclipse CDT
Development Guide
Cross-platform new game project wizard scripts
Samples and tutorials
Binary encoding tool for creating optimized bundles for loading TTF fonts and 3D game assets supporting both COLLADA and FBX formats


Full-featured OpenGL 3.2+ (desktop) and OpenGL ES 2.0 (mobile) based rendering system
Shader-based material system with built-in common shader library
Node-based scene graph system with support for lights, cameras, models, particle emitters, and physics collision objects
Heightmap based terrains with multiple surface layers and LOD
Declarative scene bindings (materials) and node attachments (particle emitters, physics collision objects, 3D audio sources)
Declarative particle system
Easy-to-use text and sprite rendering
Physics system (using Bullet physics)
vehicle physics
character physics
rigid body dynamics
ghost objects
Declarative UI system with support for themeable 2D and 3D forms. Includes the following built-in core controls and layouts:
text box
check box
radio button
absolute layout
vertical layout
flow layout
Fully extensible animation system with skeletal character animation support
Complete 3D audio system with WAV and OGG support
Full vector math library with 2D/3D math and 3D object culling support
Mouse, keyboard, touch, gestures and gamepad support
Lua script bindings and binding generator tool
AI state machine

impixi(Posted 2013) [#10]
That GamePlay3D engine looks great. Excellent documentation too...