Wave Engine: another x-platform game engine
Monkey Archive Forums/Digital Discussion/Wave Engine: another x-platform game engine
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http://waveengine.net/ uses c# |
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Great engine! :D Not a great fan of c# though. |
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It doesn't seem very cross platform if you can't develop on Mac. I really like c#. |
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Requires MonoTouch and MonoDroid license http://waveengine.net/Community/Answers |
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wow, this looks really great... nice graphics api + 3d physics... |
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and another one: https://code.google.com/p/urho3d/ |
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I don't know if this wave engine is any good but the site makes it look much much better than Monkey looks here. I hope BRL take it seriously and finaly modify this site design. |
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Cheers for the heads up! I love C#, and I have enterprise licenses for Xamarin.iOS and Xamarin.Android, so this could be a good fit for me. |
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Here's another:- Gameplay 3D ( http://gameplay3d.org/index.php ) Overview The gameplay project is an open-source cross-platform 3D engine that is aimed at the indie game developer ecosystem. If you are familiar with popular open-source 2D game engines like cocos2d-x and are looking for a high-quality 3D solution, then gameplay might be exactly what you are looking for! Supported Platforms BlackBerry 10 and PlayBook Apple iOS 5+ Android NDK 2.3+ Microsoft Windows 7 Apple MacOS X Linux Framework Written in C++ Open sourced under the Apache 2.0 license on github Documented using doxygen Solution and workspaces for Visual Studio 2010, XCode 4 and Momentics IDE / Eclipse CDT Development Guide Cross-platform new game project wizard scripts Samples and tutorials Binary encoding tool for creating optimized bundles for loading TTF fonts and 3D game assets supporting both COLLADA and FBX formats Features Full-featured OpenGL 3.2+ (desktop) and OpenGL ES 2.0 (mobile) based rendering system Shader-based material system with built-in common shader library Node-based scene graph system with support for lights, cameras, models, particle emitters, and physics collision objects Heightmap based terrains with multiple surface layers and LOD Declarative scene bindings (materials) and node attachments (particle emitters, physics collision objects, 3D audio sources) Declarative particle system Easy-to-use text and sprite rendering Physics system (using Bullet physics) vehicle physics character physics rigid body dynamics constraints ghost objects Declarative UI system with support for themeable 2D and 3D forms. Includes the following built-in core controls and layouts: button label text box slider check box radio button absolute layout vertical layout flow layout Fully extensible animation system with skeletal character animation support Complete 3D audio system with WAV and OGG support Full vector math library with 2D/3D math and 3D object culling support Mouse, keyboard, touch, gestures and gamepad support Lua script bindings and binding generator tool AI state machine |
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That GamePlay3D engine looks great. Excellent documentation too... |