Firefox OS

Monkey Archive Forums/Digital Discussion/Firefox OS

semar(Posted 2012) [#1]
Dear all,

I've read this article
http://www.mozilla.org/en-US/firefoxos/

and it would be glad if you could answer to these questions:
1) Is that Firefox O.S. an Operative System for a (new ?) generation of smartphones and tablets ?

2) Am I correct to assume that the new O.S. will be completely based on the HTML5 "language", and APIs like WebGL will be massived used ?

3) If this is the case, since Mokey already has an HTML5 target, I presume that to compile a monkey program on this new generation device will be a snap, won't be ?

Last but not least - in respect to this counterstrike-like game based on WebGL:
https://developer.cdn.mozilla.net/media/uploads/demos/a/z/azakai/3baf4ad7e600cbda06ec46efec5ec3b8/bananabread_1348775105_demo_package/index.html

4) Is this something that is nowadays possible with monkey, and if this is the case, how to do that ?

5) Can it be done with MiniB3D ?

6) If I compile a monkey game with the MiniB3D extension on the HTML5 target, will then the WebGL API be used ?

Please share your experience and thoughts on this subject.

With best regards,
Sergio.


AdamRedwoods(Posted 2012) [#2]
according to the website you just need to make a manifest file so i don't see why this wouldn't work.... but testing everything would be essential.


dragon(Posted 2012) [#3]
i like this open platform from user view
but from dev view i do not like it:
i must publish my source as JS-code...
it is easy as hell to clone such apps

HTML5 need a special crypted container file with precompilied JS-code or something... (like Java)


semar(Posted 2012) [#4]
Thanks for the answers so far.

Would you mind to answer to the questions 4,5 and 6 in particular ? I'm curious to know if that counterstrike-like game based on WebGL would be possible with the current status of Monkey, together with :
Monkey + MiniB3D ?
Monkey + <add a library here>

Kind regards,
Sergio.