Need help with translation

Monkey Archive Forums/Digital Discussion/Need help with translation

Tri|Ga|De(Posted 2012) [#1]
I have some text that I need some help with getting translated.
I need it translated from English into German, Italian and Spanish.

I have English, Danish and French but any language would be interesting.

I don't have any money but I can offer you free promo codes to any of my paid iOS Apps.
My Apps can be seen at my App site

You can get promo code for each paid App in my site. And you can have the for all the paid Apps not just one.

Please contact me at jens(at)trisect(dot)dk if you are interested


Xaron(Posted 2012) [#2]
I could take the German part as I'm an evil Kraut! :)

So you're danish? Great, I really love that language. :)

BTW: I could need a danish translation for my next game as well if you don't mind? Oh and do you speak French fluently? That would be another thing.


degac(Posted 2012) [#3]
Well, I can help you with italian translation. Where is the text?


Xaron(Posted 2012) [#4]
Italian? Great! Do you mind to translate my small Battleship game?

@Tri|Ga|De: Sorry for hijacking your thread..


ziggy(Posted 2012) [#5]
I could make a spanish translation


Xaron(Posted 2012) [#6]
Awesome, Manel!


Tri|Ga|De(Posted 2012) [#7]
Heres the text, its the text to the right that need translation.

"Home" = "Home";
"Analyze" = "Analyze";
"Info" = "Info";
"StartText" = "Identify if a person is single or not!";
"SelectLanguageButton" = "Select Language";
"SetLanguageBackButton" = "Back";
"PhotoImageButton" = "Photos";
"CameraImageButton" = "Camera";
"HeaderAlertText" = "Result";
"NoGenderAlertText" = "You must select gender first";
"InfoText" = "In order to define whether a person is single or not you must first choose the sex of the person. You do this by selecting one of the two sex-icons at the bottom.\r\n\r\nThen either take a picture with your camera or select an image from your Photos. Once you have the right person on the screen, click the Analyze button.\r\n\r\n\r\nTHIS APP IS ONLY FOR FUN - IT COULD NOT REALLY SEE IF A PERSON IS SINGLE.";
"Answer1"  = "This person is single and will continue to be so for the rest af its life.";
"Answer2"  = "This person is not single, so you don't have a chance.";
"Answer3"  = "This person is more interested in animals, so maybe if you bark like a dog.";
"Answer4"  = "This person is very much single go go go go.";
"Answer5"  = "This person just moved to another house and just don't have the time for you.";
"Answer6"  = "This person hates types like you.";
"Answer7"  = "This person is single, but you must bring flowers for the first date.";
"Answer8"  = "This person was born single and like it that way.";
"Answer9"  = "If I were you I would approach this person very very carefully.";
"Answer10" = "If this person get its hands on you, you are a finished.";
"Answer11" = "I'll be back.";
"Answer12" = "Can't analyze this person, too much noise.";
"Answer13" = "I don't know, try and figure it out for yourself.";
"Answer14" = "I think this is not a human.";
"Answer15" = "Ho ho ho, this person loves xmas, but is not single.";
"Answer16" = "If you took off your shirt and paint your chest blue, you could have a chance.";
"Answer17" = "No no no no no.";
"Answer18" = "Yes yes yes yes.";
"Answer19" = "Maybe, who knows.";
"Answer20" = "I'm not sure, could be single, but something tells me I am wrong. However I could be right.";
"Answer21" = "Yeahh sure the person is single and Santa is real too.";
"Answer22" = "No this person is not. I said NOT.";
"Answer23" = "Go for it you may get lucky.";
"Answer24" = "If I were you I go for the door.";
"Answer25" = "Definitely single.";
"Answer26" = "Definitely not single.";
"Answer27" = "Are you sure this person is alive.";
"Answer28" = "The eyes says yes but the butt says no.";
"Answer29" = "If I should guess I would say maybe or maybe not.";
"Answer30" = "Ask your mother.";
"Answer31" = "Oh my god I know this person, hurry turn me off.";
"Answer32" = "I can't see anything! Please try again.";
"Answer33" = "Did you turn off the light. I think I saw a single person in a flash.";
"Answer34" = "This is a very good question, I'll have to get back to you.";
"Answer35" = "Zzzzzzzzzzzzzzz. I'm sleeping.";
"Answer36" = "By the looks of this person I would say REALLY single.";
"Answer37" = "This person is single, but does not like you.";
"Answer38" = "It's a long lost relative to your uncle's first born son.";
"Answer39" = "I can't recognize this person with its clothes on.";
"Answer40" = "Definitely from the animal kingdom.";
"Answer41" = "This is an Alien. RUN!!";
"Answer42" = "I would ask for this persons phone number.";
"Answer43" = "You would not be interested. This person owns an Android phone.";
"Answer44" = "This person is so big you need to use your iPad 2.";
"Answer45" = "Call the Cops!";
"Answer46" = "Look in the yellow pages.";
"Answer47" = "I'm too lazy!";
"Answer48" = "This could be one of your grand parents.";
"Answer49" = "Thinking. Thinking. Thinking. No I give up sorry!";
"Answer50" = "Did you not use to date this person?";
"Answer51" = "That's my uncle, please say Hello for me.";
"Answer52" = "Single. I hope you like motorcycles.";
"Answer53" = "Single. I hope you like leather.";
"Answer54" = "I only see a lot of hair. Try again.";
"Answer55" = "Not now! I'm on the phone.";
"Answer56" = "Ever kissed the Devil in a pale moonlight.";
"Answer57" = "Married, with a lot of children.";
"Answer58" = "Married to a professional boxer.";
"Answer59" = "This persons boyfriend is standing right behind you.";
"Answer60" = "I thought it was you and I tonight?";
"Answer61" = "This is not right. I repeat. This is not right.";
"Answer62" = "Get the f... out of here.";
"Answer63" = "That's a nice looking person. You don't stand a chance.";
"Answer64" = "Take a beer, that's safe.";
"Answer65" = "Is that smoke I see coming out of that person?";
"Answer66" = "Eeny, meeny, miny, moe";
"Answer67" = "Ehh what's up doc?";
"Answer68" = "Ha ha ha ha ha ha you wish.";
"Answer69" = "Hey that's my cousin.";
"Answer70" = "Yes that's a single alright.";
"Answer71" = "Is that a third leg I can see?";
"Answer72" = "I guess you are blind.";
"Answer73" = "That's a man eater.";
"Answer74" = "Umm nice piece of a..";
"Answer75" = "Do you really think you have a chance.";


I will gladly translate your text to Danish.
And NO I can't translate to French, I got somebody to do it for me.


degac(Posted 2012) [#8]
Here the italian translation
"Home" = "Home";
"Analyze" = "Analizza";
"Info" = "Info";
"StartText" = "Identifica se una persona è single o no!";
"SelectLanguageButton" = "Scegli lingua";
"SetLanguageBackButton" = "Indietro";
"PhotoImageButton" = "Foto";
"CameraImageButton" = "Camera";
"HeaderAlertText" = "Risultati";
"NoGenderAlertText" = "Devi selezionare un genere prima";
"InfoText" = "Per definire se una persona è single o meno devi scegliere prima il sesso della persona. Questo si fa selezionando una delle due icona-genere in basso.\r\n\r\nPoi fai una fotografia oppure scegli una foto dalla tua galleria. Una volta che hai la persona giusta sullo schermo, clicca sul pulsante Analizza.\r\n\r\nQUESTA APPLICAZIONE E' SOLO PER DIVERTIMENTO - NON PERMETTE DAVVERO DI INDIVIDUARE UNA PERSONA SINGLE.";
"Answer1"  = "Questa persona è single e continuerà ad esserlo per il resto della sua vita.";
"Answer2"  = "Questa persona non è single, perciò non hai chance.";
"Answer3"  = "Questa persona è più interessata agli animali, magari se abbai come un cane.";
"Answer4"  = "Questa persona è davvero single, vai vai vai vai!";
"Answer5"  = "Questa persona si è appena trasferita e non ha proprio tempo per te";
"Answer6"  = "Questa persona odia i tipi come te.";
"Answer7"  = "Questa persona è single, ma devi portarle dei fiori al primo appuntamento.";
"Answer8"  = "Questa persona è nata single e la cosa le piace.";
"Answer9"  = "Se fossi in te mi avvicinerei a questa persona con molta attenzione.";
"Answer10" = "Se questa persona ti prende, sei finito.";
"Answer11" = "Tornerò.";
"Answer12" = "Non posso analizzare questa persona, troppo rumore.";
"Answer13" = "Non so, prova e vedi cosa ne vien fuori da solo.";
"Answer14" = "Penso che questo non sia un essere umano.";
"Answer15" = "Oh, Oh, Oh, questa persona adora il Natale, ma non è single.";
"Answer16" = "Se ti togli la maglietta e dipingi di blu il tuo petto, potresti avere una chance.";
"Answer17" = "No no no no no.";
"Answer18" = "Si si si si si.";
"Answer19" = "Forse, chi lo sa.";
"Answer20" = "Non sono sicuro, potrebbe essere single, ma qualcosa mi dice che sbaglio. Tuttavia potrei aver ragione.";
"Answer21" = "Certo, questa persona è single e Babbo Natale esiste.";
"Answer22" = "No, questa persona no. Ho detto NO.";
"Answer23" = "Vai, potresti essere fortunato.";
"Answer24" = "Se fossi in te, andrei verso la porta.";
"Answer25" = "Definitivamente single.";
"Answer26" = "Definitivamente non single.";
"Answer27" = "Sei sicuro che questa persona sia viva.";
"Answer28" = "Gli occhi dicono si, ma il fondoschiena dice no.";
"Answer29" = "Se dovessi indovinare direi forse si o forse no.";
"Answer30" = "Domanda a tua madre.";
"Answer31" = "Oh mio Dio conosco questa persona, corri via da lei.";
"Answer32" = "Non vedo niente! Riprova per favore";
"Answer33" = "Hai spento la luce. Penso di aver visto una persona single in un flash.";
"Answer34" = "Questa è una buona domanda, te lo dico dopo.";
"Answer35" = "Zzzzzzzzzzzzzzz. Sto dormendo.";
"Answer36" = "Dal look di questa persona direi che è DAVVERO single.";
"Answer37" = "Questa persona è single, ma non le piaci.";
"Answer38" = "E' un lontano parente del primo figlio di tuo zio.";
"Answer39" = "Non posso individuare questa persona con i vestiti addosso.";
"Answer40" = "Sicuramente dal regno animale.";
"Answer41" = "Questo è un alieno. CORRI!!";
"Answer42" = "Domanderei il suo numero di telefono.";
"Answer43" = "Non dovresti essere interessato. Questa persona possiede un telefono Android.";
"Answer44" = "Questa persona è così grande che è necessario il tuo iPad 2.";
"Answer45" = "Chiamate la polizia!";
"Answer46" = "Cerca nelle pagine gialle.";
"Answer47" = "Sono troppo pigro!";
"Answer48" = "Questo potrebbe essere uno dei tuoi nonni.";
"Answer49" = "Sto pensando. Sto pensando. Sto pensando. No lascio perder, spiacente!";
"Answer50" = "Non volevi un appuntamento con questa persona?;
"Answer51" = "Questo è mio zio, per favore salutamelo.";
"Answer52" = "Single. Spero ti piacciano le moto.";
"Answer53" = "Single. Spero ti piaccia la pelle.";
"Answer54" = "Vedo solo un sacco di capelli. Prova ancora.";
"Answer55" = "Non ora! Sono al telefono.";
"Answer56" = "Mai baciato il Diavolo nella luce pallida della luna.";
"Answer57" = "Sposato, con un sacco di figli.";
"Answer58" = "Sposato con un pugile professionista.";
"Answer59" = "Il compagno di questa persona è proprio dietro di te.";
"Answer60" = "Pensavo fossimo io e te stanotte?";
"Answer61" = "Non è giusto. Ripeto. Non è giusto.";
"Answer62" = "Via da qui!";
"Answer63" = "E' una bellissima persona. Non hai nessuna chance.";
"Answer64" = "Prenditi una birra, è più sicuro.";
"Answer65" = "E' fumo quello che vedo uscire da quella persona?";
"Answer66" = "Eeny, meeny, miny, moe";
"Answer67" = "Ehh qual'è il problema?";
"Answer68" = "Ha ha ha ha ha ha se lo vuoi.";
"Answer69" = "Si, questo è mio cugino.";
"Answer70" = "Si questo è single.";
"Answer71" = "E' la terza gamba quella che vedo?";
"Answer72" = "Immagino tu sia cieco.";
"Answer73" = "Questa è una mangiatrice di uomini.";
"Answer74" = "Umm gran bel pezzo di...";
"Answer75" = "Davvero pensi di avere una chance.";


Question about Answer62 "Get the f... out of here.";
Do you mean 'go away', 'va de retro satana' or something ?


degac(Posted 2012) [#9]
@Xaron

post the text and (time permitting) I will translate it.

Cheers


Tri|Ga|De(Posted 2012) [#10]
Yes I mean get out of here.

Thanks.

It you are interested in any off my App just let me know and I'll give you the promo codes.


Xaron(Posted 2012) [#11]
@degac: Thanks! It's not finished yet but in a few days it will.

Oh and I don't think that "casa" is the correct translation for "Home" in this special case. I THINK that's more like a "Home" button or so? If so I'd leave it as that even in German.


degac(Posted 2012) [#12]
Oh and I don't think that "casa" is the correct translation for "Home" in this special case. I THINK that's more like a "Home" button or so? If so I'd leave it as that even in German.

Yes, 'home' (or 'Start' for Windows system) is in common-languange.

I'll edit, thanks.


Xaron(Posted 2012) [#13]
And here comes the German translation:

"Home" = "Home";
"Analyze" = "Analysieren";
"Info" = "Info";
"StartText" = "Finde heraus, ob eine Person Single ist oder nicht!";
"SelectLanguageButton" = "Sprache wählen";
"SetLanguageBackButton" = "Zurück";
"PhotoImageButton" = "Fotos";
"CameraImageButton" = "Kamera";
"HeaderAlertText" = "Ergebnis";
"NoGenderAlertText" = "Du musst zuerst ein Geschlecht auswählen";
"InfoText" = "Um herauszufinden, ob eine Person Single ist oder nicht, musst Du zunächst das Geschlecht der Person auswählen. Wähle dazu einfach eines der beiden Icons unten aus.\r\n\r\nAnschließen machst Du einfach ein Foto mit Deiner Kamera oder wählst eins aus Deinen Fotos aus. Nachdem Du die passende Person auf Deinem Screen hast, klicke auf Analysieren.\r\n\r\n\r\nDIESE APP IST NUR EIN SPASS - SIE KANN NICHT WIRKLICH HERAUSFINDEN, OB JEMAND SINGLE IST ODER NICHT.";
"Answer1"  = "Diese Person ist Single und wird es auch für den Rest ihres Lebens bleiben.";
"Answer2"  = "Diese Person ist kein Single, Du hast keine Chance.";
"Answer3"  = "Diese Person interessiert sich mehr für Tiere, also wenn Du wie ein Hund bellen könntest.";
"Answer4"  = "Diese Person ist definitiv ein Single, los los los los.";
"Answer5"  = "Diese Person ist gerade umgezogen und hat einfach keine Zeit für Dich.";
"Answer6"  = "Diese Person hasst Typen wie Dich.";
"Answer7"  = "Diese Person ist Single, aber Du solltest Blumen zum ersten Date mitbringen.";
"Answer8"  = "Diese Person wurde schon als Single geboren und mag es so zu leben.";
"Answer9"  = "Wenn ich Du wäre, würde ich diese Person sehr sehr vorsichtig angraben.";
"Answer10" = "Wenn diese Person Dich in die Finger bekommt, bist Du erledigt.";
"Answer11" = "Ich komme wieder.";
"Answer12" = "Diese Person kann ich nicht analysieren, zu viele Störungen.";
"Answer13" = "Ich weiß nicht so recht, am besten Du probierst es und findest es selbst heraus.";
"Answer14" = "Ich denke das ist kein Mensch.";
"Answer15" = "Ho ho ho, diese Person mag Weihnachten, aber sie ist kein Single.";
"Answer16" = "Wenn Du Dein Shirt ausziehst und Dich blau anmalst, könntest Du eine Chance haben.";
"Answer17" = "Nein nein nein nein nein.";
"Answer18" = "Ja ja ja ja.";
"Answer19" = "Vielleicht, wer weiß.";
"Answer20" = "Ich bin mir nicht sicher, könnte ein Single sein aber irgend etwas sagt mir, dass dem nicht so ist. Wie auch immer, ich könnte richtig liegen.";
"Answer21" = "Jaaa sicher, diese Person ist Single und den Weihnachtsmann gibt's wirklich.";
"Answer22" = "Nein, diese Person ist es nicht. Ich sagte NICHT.";
"Answer23" = "Versuche es, Du könntest Glück haben.";
"Answer24" = "Wenn ich Du wäre, würde ich zur Tür gehen.";
"Answer25" = "Definitiv Single.";
"Answer26" = "Definitiv kein Single.";
"Answer27" = "Bist Du sicher, dass diese Person am Leben ist.";
"Answer28" = "Die Augen sagen ja aber der Arsch sagt nein.";
"Answer29" = "Wenn ich mal raten darf, würde ich sagen vielleicht ja oder auch nein.";
"Answer30" = "Frag Deine Mutter.";
"Answer31" = "Oh mein Gott, ich kenne diese Person, schnell, schalt mich aus.";
"Answer32" = "Ich kann überhaupt nichts sehen! Bitte versuche es noch einmal.";
"Answer33" = "Hast Du das Licht ausgemacht? Ich glaube, ich habe für einen Moment ein Single gesehen.";
"Answer34" = "Das ist eine sehr gute Frage, I werde auf Dich zurück kommen.";
"Answer35" = "Zzzzzzzzzzzzzzz. Ich schlafe.";
"Answer36" = "So wie diese Person aussieht, würde ich WIRKLICH sagen, dass sie Single ist.";
"Answer37" = "Diese Person ist Single, aber sie mag Dich nicht.";
"Answer38" = "Es ist ein lange verloren geglaubter Verwandter des erstgeborenen Sohn's Deines Onkels.";
"Answer39" = "Ich kann diese Person mit angezogenen Klamotten nicht erkennen.";
"Answer40" = "Definitiv aus dem Tierreich.";
"Answer41" = "Das ist ein Alien. LAUF!!";
"Answer42" = "Ich würde nach der Telefonnummer dieser Person fragen.";
"Answer43" = "Du wärst nicht interessiert. Diese Person besitzt ein Android Phone.";
"Answer44" = "Diese Person ist so groß, dass Du Dein iPad 2 benutzen musst.";
"Answer45" = "Ruf die Polizei!";
"Answer46" = "Schau in die gelben Seiten.";
"Answer47" = "Ich bin zu faul!";
"Answer48" = "Das könnte einer Deiner Großeltern sein.";
"Answer49" = "Ich überlege. Ich überlege. Ich überlege. Nein, sorry, ich gebe auf!";
"Answer50" = "Hast Du diese Person nicht schon mal getroffen?";
"Answer51" = "Das ist mein Onkel, bitte sag ihm Hallo von mir.";
"Answer52" = "Single. Ich hoffe Du magst Motorräder.";
"Answer53" = "Single. Ich hoffe Du magst Leder.";
"Answer54" = "Ich sehe nur eine Menge Haare. Versuche es noch einmal.";
"Answer55" = "Nicht jetzt! Ich bin am Telefon.";
"Answer56" = "Hast Du schon jemals den Teufel im fahlen Mondlicht geküsst?";
"Answer57" = "Verheiratet, mit vielen Kindern.";
"Answer58" = "Verheiratet mit einem Profiboxer.";
"Answer59" = "Der Freund dieser Person steht genau hinter Dir.";
"Answer60" = "Ich dachte Du und ich waren das heute nacht?";
"Answer61" = "Das ist nicht richtig. Ich wiederhole. Das ist nicht richtig.";
"Answer62" = "Sieh zu dass Du Land gewinnst.";
"Answer63" = "Das ist eine hübsche Person. Du hast nicht den Hauch einer Chance.";
"Answer64" = "Nimm Dir ein Bier, das ist sicher.";
"Answer65" = "Ist das Rauch, der da aus der Person rauskommt?";
"Answer66" = "Ene mene muh";
"Answer67" = "Hey, was geht Doc?";
"Answer68" = "Ha ha ha ha ha ha das hättest Du wohl gern.";
"Answer69" = "Hey das ist mein Cousin.";
"Answer70" = "Ja, das ist ein Single, in Ordnung.";
"Answer71" = "Ist das ein drittes Bein, das ich da sehe?";
"Answer72" = "Ich glaube Du bist blind.";
"Answer73" = "Das ist ein Menschenfresser.";
"Answer74" = "Umm hübsches Teil einer..";
"Answer75" = "Glaubst Du wirklich, dass Du eine Chance hast?";



Tri|Ga|De(Posted 2012) [#14]
@Xaron

Super thanks!

Now I'm just missing Spanish.


ziggy(Posted 2012) [#15]
mmm... there's a slight problem. In spanish all adjectives have gender, so when I have to translate: Not single, I would need a different translation depending if it is Not single man or a not single woman, and that happens all the time with most translations. I can be as neutral as possible using the word "Persona" wich has no explitic gender, but it soudns very weird sometimes.


Tri|Ga|De(Posted 2012) [#16]
Go with Persona, its okay.


Aman(Posted 2012) [#17]
I can help with Arabic and Spanish. But both languages have different forms for some words in different scenarios. So you need to show the translator how are you going to use the translated phrases.


Tri|Ga|De(Posted 2012) [#18]
Its for an iPhone App.
You take a picture and the App is supposed to tell if the person in the picture is single.
It then returns a random answer.


Aman(Posted 2012) [#19]
Is this a native app or written by monkey?
Do you want me to do the Arabic translation?


Tri|Ga|De(Posted 2012) [#20]
Its a native App.
You are welcome to translate to Arabic.
Do I need special char set to display Arabic?


Xaron(Posted 2012) [#21]
Alright guys, here are my english texts:


    gLanguage.Set( LANG_MENU_MAIN_ONE_PLAYER, "NEW GAME" )
    gLanguage.Set( LANG_MENU_MAIN_STATISTICS, "STATISTICS" )
    gLanguage.Set( LANG_MENU_MAIN_CREDITS, "CREDITS" )
    gLanguage.Set( LANG_MENU_MAIN_OPTIONS, "OPTIONS" )
    gLanguage.Set( LANG_MENU_SP_START, "START!" )
    gLanguage.Set( LANG_MENU_SP_AI_LEVEL_HEADING, "CHOOSE YOUR OPPONENT" )
    gLanguage.Set( LANG_MENU_SP_AI_LEVEL_1, "TED" )
    gLanguage.Set( LANG_MENU_SP_AI_LEVEL_2, "JAMES" )
    gLanguage.Set( LANG_MENU_SP_AI_LEVEL_3, "HANS" )
    gLanguage.Set( LANG_MENU_SP_FLEET_SIZE_HEADING, "YOUR FLEET" )
    gLanguage.Set( LANG_MENU_SP_FLEET_SIZE_1, "SMALL" )
    gLanguage.Set( LANG_MENU_SP_FLEET_SIZE_2, "MEDIUM" )
    gLanguage.Set( LANG_MENU_SP_FLEET_SIZE_3, "BIG" )
    gLanguage.Set( LANG_MENU_SP_POSITIONING_HEADING, "POSITIONING" )
    gLanguage.Set( LANG_MENU_SP_POSITIONING_1, "I DO THAT" )
    gLanguage.Set( LANG_MENU_SP_POSITIONING_2, "RANDOMLY" )
    gLanguage.Set( LANG_MENU_SP_POSITIONING_HELP, "DRAG AND DROP A SHIP~nONTO THE BOARD.~n~nYOU CAN ROTATE IT~nUSING THE BUTTON ON~nTHE LOWER RIGHT." )
    gLanguage.Set( LANG_MENU_SP_POSITIONING_START_GAME, "AHOY, CAST OFF!" )
    gLanguage.Set( LANG_MENU_OPTIONS_HEADER, "OPTIONS" )
    gLanguage.Set( LANG_MENU_OPTIONS_MUSIC, "MUSIC" )
    gLanguage.Set( LANG_MENU_OPTIONS_MUSIC_ON, "ON" )
    gLanguage.Set( LANG_MENU_OPTIONS_MUSIC_OFF, "OFF" )
    gLanguage.Set( LANG_MENU_OPTIONS_SOUND, "SOUND EFFECTS" )
    gLanguage.Set( LANG_MENU_OPTIONS_SOUND_ON, "ON" )
    gLanguage.Set( LANG_MENU_OPTIONS_SOUND_OFF, "OFF" )
    gLanguage.Set( LANG_MENU_CREDITS_HEADER, "CREDITS" )
    gLanguage.Set( LANG_MENU_CREDITS, "BATTLE SHIP 1.0.0~n~nCOPYRIGHT 2012 BY CODEKNITTERS~n~n~nGRAPHICS: CHRISTOPH SCHMUCKER~nPROGRAMMING: MARTIN LEIDEL~nMUSIC: KEVIN MACLEOD~n~nWWW.CODEKNITTERS.COM" )
    gLanguage.Set( LANG_MENU_STATISTICS_HEADER, "STATISTICS" )
    gLanguage.Set( LANG_MENU_STATISTICS_HIGHSCORE, "HIGHSCORE VS" )
    gLanguage.Set( LANG_MENU_STATISTICS_PLAYED_GAMES_EASY, "MATCHES VS TED" )
    gLanguage.Set( LANG_MENU_STATISTICS_PLAYED_GAMES_MEDIUM, "MATCHES VS JAMES" )
    gLanguage.Set( LANG_MENU_STATISTICS_PLAYED_GAMES_HARD, "MATCHES VS HANS" )
    gLanguage.Set( LANG_MENU_STATISTICS_WINLOSS_EASY, "WIN RATIO VS TED" )
    gLanguage.Set( LANG_MENU_STATISTICS_WINLOSS_MEDIUM, "WIN RATIO VS JAMES" )
    gLanguage.Set( LANG_MENU_STATISTICS_WINLOSS_HARD, "WIN RATIO VS HANS" )

    gLanguage.Set( LANG_GAME_HEADER, "BATTLE SHIP" )
    gLanguage.Set( LANG_GAME_TAP_TO_START, "TAP TO START!" )
    gLanguage.Set( LANG_GAME_YOUR_TURN, "YOUR TURN!" )
    gLanguage.Set( LANG_GAME_MY_TURN, "MY TURN!" )
    gLanguage.Set( LANG_GAME_ROUND, "TURN " )
    gLanguage.Set( LANG_GAME_MISS_1, "MISSED..." )
    gLanguage.Set( LANG_GAME_MISS_2, "LOSER" )
    gLanguage.Set( LANG_GAME_MISS_3, "WAY OFF" )
    gLanguage.Set( LANG_GAME_MISS_4, "ALMOST ON TARGET" )
    gLanguage.Set( LANG_GAME_MISS_5, "TRY TO AIM!" )
    gLanguage.Set( LANG_GAME_MISS_6, "AS EXPECTED" )
    gLanguage.Set( LANG_GAME_MISS_7, "SHIT HAPPENS" )
    gLanguage.Set( LANG_GAME_MISS_8, "ALL WET" )
    gLanguage.Set( LANG_GAME_HIT_1, "HIT!" )
    gLanguage.Set( LANG_GAME_HIT_2, "YAY!" )
    gLanguage.Set( LANG_GAME_HIT_3, "SUCCESS!" )
    gLanguage.Set( LANG_GAME_HIT_4, "AMAZING!" )
    gLanguage.Set( LANG_GAME_HIT_5, "GREAT!" )
    gLanguage.Set( LANG_GAME_HIT_6, "UNBELIEVABLE!" )
    gLanguage.Set( LANG_GAME_HIT_7, "PERFECT!" )
    gLanguage.Set( LANG_GAME_HIT_8, "BULLSEYE!" )
    gLanguage.Set( LANG_GAME_DESTROYED_1, "DIRECT HIT!" )
    gLanguage.Set( LANG_GAME_DESTROYED_2, "BULLSEYE!" )
    gLanguage.Set( LANG_GAME_DESTROYED_3, "HOORAY!" )
    gLanguage.Set( LANG_GAME_DESTROYED_4, "BOOOM!" )
    gLanguage.Set( LANG_GAME_DESTROYED_5, "HIT AND SUNK!" )
    gLanguage.Set( LANG_GAME_DESTROYED_6, "DOWN TO THE FISHES" )
    gLanguage.Set( LANG_GAME_DESTROYED_7, "NEPTUNE!" )
    gLanguage.Set( LANG_GAME_DESTROYED_8, "GLUG...GLUG..." )
    gLanguage.Set( LANG_GAME_VICTORY_HEADER, "VICTORY!" )
    gLanguage.Set( LANG_GAME_VICTORY_1, "STRATEGY AND CAUTIONESS~nDID HELP YOU TO WIN!" )
    gLanguage.Set( LANG_GAME_VICTORY_2, "WHAT A FIGHT. YOU SECURED~nYOUR PLACE IN HISTORY." )
    gLanguage.Set( LANG_GAME_VICTORY_3, "YOUR STRATEGY WAS UNPARALLELED." )
    gLanguage.Set( LANG_GAME_VICTORY_4, "YOUR OPPONENT HAD NOT THE~nSLIGHTEST CHANCE." )
    gLanguage.Set( LANG_GAME_VICTORY_5, "AND AGAIN ANOTHER VICTORY." )
    gLanguage.Set( LANG_GAME_VICTORY_6, "A GREAT DAY FOR THE FLEET!" )
    gLanguage.Set( LANG_GAME_DEFEAT_HEADER, "DEFEAT!" )
    gLanguage.Set( LANG_GAME_DEFEAT_1, "THE SHAME ABOUT YOUR DEFEAT~nPRECEDES YOU" )
    gLanguage.Set( LANG_GAME_DEFEAT_2, "OH NO, WHAT A SHAME~nFOR OUR FLEET." )
    gLanguage.Set( LANG_GAME_DEFEAT_3, "IF WE EVER REVIVE FROM~nTHIS LOSS?" )
    gLanguage.Set( LANG_GAME_DEFEAT_4, "LOOK AT THE OPPONENT, HOW~nHE TAUNTS US." )
    gLanguage.Set( LANG_GAME_DEFEAT_5, "DEFEAT, DEFEAT, THAT'S WHAT~nWILL BE WRITTEN DOWN." )
    gLanguage.Set( LANG_GAME_DEFEAT_6, "HORRIBLE, WE'VE RARELY SEEN~nWORSE." )
    gLanguage.Set( LANG_GAME_YOUR_SCORE, "YOUR REVENUE: $" )
    gLanguage.Set( LANG_GAME_SCORE, " REVENUE: $" )
    gLanguage.Set( LANG_GAME_OVERALL_SCORE, "OVERALL REVENUE: $" )
    gLanguage.Set( LANG_SHIP_1, "PATROL BOAT" )
    gLanguage.Set( LANG_SHIP_2, "SUBMARINE" )
    gLanguage.Set( LANG_SHIP_3, "DESTROYER" )
    gLanguage.Set( LANG_SHIP_4, "BATTLESHIP" )
    gLanguage.Set( LANG_SHIP_5, "CARRIER" )


All ~n characters are line feeds. No need to rush and just let me know when there are questions.

Regarding the LANG_GAME_MISS_x, LANG_GAME_HIT_x, LANG_GAME_DESTROYED_x, LANG_GAME_VICTORY_x and LANG_GAME_DEFEAT_x resources: These are randomly choosen. They might be a bit hard to translate so you could be "creative" there. ;)

All texts should be upper case as my font doesn't have lower case characters.

Thanks!

Here some screenshots that could help:






skape(Posted 2012) [#22]
Here are a few suggested English modifications... FWIW. :)


gLanguage.Set( LANG_GAME_VICTORY_1, "STRATEGY AND CAUTIONESS~nDID HELP YOU TO WIN!" )
gLanguage.Set( LANG_GAME_VICTORY_1, "STRATEGY AND CAUTION~nHELPED YOU SUCCEED!" )

gLanguage.Set( LANG_GAME_DEFEAT_3, "IF WE EVER REVIVE FROM~nTHIS LOSS?" )
gLanguage.Set( LANG_GAME_DEFEAT_3, "WILL WE EVER RECOVER FROM~nTHIS LOSS?" )

gLanguage.Set( LANG_GAME_DEFEAT_1, "THE SHAME ABOUT YOUR DEFEAT~nPRECEDES YOU" )
gLanguage.Set( LANG_GAME_DEFEAT_1, "THE SHAME OF YOUR DEFEAT~nPRECEDES YOU" )


Xaron(Posted 2012) [#23]
Thank you! That's very kind of you as I'm a native German! :)


Aman(Posted 2012) [#24]
No, Native apps doesn't require any modifications to support Arabic unlike monkey.


Tri|Ga|De(Posted 2012) [#25]
Heres the translation in danish.

gLanguage.Set( LANG_MENU_MAIN_ONE_PLAYER, "NYT SPIL" )
    gLanguage.Set( LANG_MENU_MAIN_STATISTICS, "STATISTIK" )
    gLanguage.Set( LANG_MENU_MAIN_CREDITS, "KREDITS" )
    gLanguage.Set( LANG_MENU_MAIN_OPTIONS, "INDSTILLINGER" )
    gLanguage.Set( LANG_MENU_SP_START, "START!" )
    gLanguage.Set( LANG_MENU_SP_AI_LEVEL_HEADING, "VÆLG DIN MODSTANDER" )
    gLanguage.Set( LANG_MENU_SP_AI_LEVEL_1, "TORBEN" )
    gLanguage.Set( LANG_MENU_SP_AI_LEVEL_2, "JENS" )
    gLanguage.Set( LANG_MENU_SP_AI_LEVEL_3, "HANS" )
    gLanguage.Set( LANG_MENU_SP_FLEET_SIZE_HEADING, "DIN FLÅDE" )
    gLanguage.Set( LANG_MENU_SP_FLEET_SIZE_1, "LILLE" )
    gLanguage.Set( LANG_MENU_SP_FLEET_SIZE_2, "MEDIUM" )
    gLanguage.Set( LANG_MENU_SP_FLEET_SIZE_3, "STOR" )
    gLanguage.Set( LANG_MENU_SP_POSITIONING_HEADING, "PLACERING" )
    gLanguage.Set( LANG_MENU_SP_POSITIONING_1, "JEG GØR DET" )
    gLanguage.Set( LANG_MENU_SP_POSITIONING_2, "TILFÆLDIGT" )
    gLanguage.Set( LANG_MENU_SP_POSITIONING_HELP, "TRÆK OG SLIP SKIBET~nIND PÅ SPILLEPLADEN.~n~nDU KAN ROTERE DET~nMED KNAPPEN~nNEDERST TIL HØJRE." )
    gLanguage.Set( LANG_MENU_SP_POSITIONING_START_GAME, "AHOY, LET ANKER!" )
    gLanguage.Set( LANG_MENU_OPTIONS_HEADER, "INDSTILLINGER" )
    gLanguage.Set( LANG_MENU_OPTIONS_MUSIC, "MUSIK" )
    gLanguage.Set( LANG_MENU_OPTIONS_MUSIC_ON, "TIL" )
    gLanguage.Set( LANG_MENU_OPTIONS_MUSIC_OFF, "FRA" )
    gLanguage.Set( LANG_MENU_OPTIONS_SOUND, "LYD EFFEKTER" )
    gLanguage.Set( LANG_MENU_OPTIONS_SOUND_ON, "TIL" )
    gLanguage.Set( LANG_MENU_OPTIONS_SOUND_OFF, "FRA" )
    gLanguage.Set( LANG_MENU_CREDITS_HEADER, "KREDITS" )
    gLanguage.Set( LANG_MENU_CREDITS, "BATTLE SHIP 1.0.0~n~nCOPYRIGHT 2012 AF CODEKNITTERS~n~n~nGRAFIK: CHRISTOPH SCHMUCKER~nPROGRAMMERING: MARTIN LEIDEL~nMUSIK: KEVIN MACLEOD~n~nWWW.CODEKNITTERS.COM" )
    gLanguage.Set( LANG_MENU_STATISTICS_HEADER, "STATISTIK" )
    gLanguage.Set( LANG_MENU_STATISTICS_HIGHSCORE, "HIGHSCORE MOD" )
    gLanguage.Set( LANG_MENU_STATISTICS_PLAYED_GAMES_EASY, "SPIL MOD TORBEN" )
    gLanguage.Set( LANG_MENU_STATISTICS_PLAYED_GAMES_MEDIUM, "SPIL MOD JENS" )
    gLanguage.Set( LANG_MENU_STATISTICS_PLAYED_GAMES_HARD, "SPIL MOD HANS" )
    gLanguage.Set( LANG_MENU_STATISTICS_WINLOSS_EASY, "VIND FORDELING MOD TORBEN" )
    gLanguage.Set( LANG_MENU_STATISTICS_WINLOSS_MEDIUM, "VIND FORDELING MOD JENS" )
    gLanguage.Set( LANG_MENU_STATISTICS_WINLOSS_HARD, "VIND FORDELING MOD HANS" )

    gLanguage.Set( LANG_GAME_HEADER, "BATTLE SHIP" )
    gLanguage.Set( LANG_GAME_TAP_TO_START, "TRYK FOR START!" )
    gLanguage.Set( LANG_GAME_YOUR_TURN, "DIN TUR!" )
    gLanguage.Set( LANG_GAME_MY_TURN, "MIN TUR!" )
    gLanguage.Set( LANG_GAME_ROUND, "TUR " )
    gLanguage.Set( LANG_GAME_MISS_1, "FORBIER..." )
    gLanguage.Set( LANG_GAME_MISS_2, "TABER" )
    gLanguage.Set( LANG_GAME_MISS_3, "LANGT FORBI" )
    gLanguage.Set( LANG_GAME_MISS_4, "NÆSTEN VED MÅLET" )
    gLanguage.Set( LANG_GAME_MISS_5, "PRØV AT SIGTE!" )
    gLanguage.Set( LANG_GAME_MISS_6, "SOM FORVENTET" )
    gLanguage.Set( LANG_GAME_MISS_7, "SÅDAN ER DET BARE" )
    gLanguage.Set( LANG_GAME_MISS_8, "ALT ER VÅDT" )
    gLanguage.Set( LANG_GAME_HIT_1, "PLETSKUD!" )
    gLanguage.Set( LANG_GAME_HIT_2, "YAY!" )
    gLanguage.Set( LANG_GAME_HIT_3, "SUCCES!" )
    gLanguage.Set( LANG_GAME_HIT_4, "UTROLIGT!" )
    gLanguage.Set( LANG_GAME_HIT_5, "FLOT!" )
    gLanguage.Set( LANG_GAME_HIT_6, "UTROLIGT!" )
    gLanguage.Set( LANG_GAME_HIT_7, "PERFEKT!" )
    gLanguage.Set( LANG_GAME_HIT_8, "BULLSEYE!" )
    gLanguage.Set( LANG_GAME_DESTROYED_1, "DIREKTE PLETSKUD!" )
    gLanguage.Set( LANG_GAME_DESTROYED_2, "BULLSEYE!" )
    gLanguage.Set( LANG_GAME_DESTROYED_3, "HURRA!" )
    gLanguage.Set( LANG_GAME_DESTROYED_4, "BOOOM!" )
    gLanguage.Set( LANG_GAME_DESTROYED_5, "RAMT OG SÆNKET!" )
    gLanguage.Set( LANG_GAME_DESTROYED_6, "NED TIL FISKENE" )
    gLanguage.Set( LANG_GAME_DESTROYED_7, "NEPTUN!" )
    gLanguage.Set( LANG_GAME_DESTROYED_8, "BLOB...BLOB..." )
    gLanguage.Set( LANG_GAME_VICTORY_HEADER, "SEJR!!" )
    gLanguage.Set( LANG_GAME_VICTORY_1, "STRATEGY OG FORSIGTIGHED~nHJALP DIG TIL AT VINDE!" )
    gLanguage.Set( LANG_GAME_VICTORY_2, "SIKKEN EN KAMP DU HAR SIKRET DIG~nEN PLADS I HISTORIEN." )
    gLanguage.Set( LANG_GAME_VICTORY_3, "DIN STRATEGI KENDER INGEN MAGE." )
    gLanguage.Set( LANG_GAME_VICTORY_4, "DIN MODSTANDER HAVDE IKKE~nEN ENESTE CHANCE." )
    gLanguage.Set( LANG_GAME_VICTORY_5, "OG IGEN ENDNU EN SEJR." )
    gLanguage.Set( LANG_GAME_VICTORY_6, "EN STOR DAG FOR FLÅDEN!" )
    gLanguage.Set( LANG_GAME_DEFEAT_HEADER, "NEDERLAG!" )
    gLanguage.Set( LANG_GAME_DEFEAT_1, "EN SKAM MED DIT NEDERLAG~nKOM BAG PÅ DIG" )
    gLanguage.Set( LANG_GAME_DEFEAT_2, "ÅH NEJ, SIKKEN EN SKAM FOR~nFOR DIN FLÅDE." )
    gLanguage.Set( LANG_GAME_DEFEAT_3, "VIL VI NOGEN SINDE KOMMER OS OVER~nDETTE NEDERLAG?" )
    gLanguage.Set( LANG_GAME_DEFEAT_4, "SE PÅ MODSTANDEREN, SE HVORDAN~nHAN HÅNER OS." )
    gLanguage.Set( LANG_GAME_DEFEAT_5, "NEDERLAG, NEDERLAG, DET ER HVAD DE VIL~nSKRIVE OM OS." )
    gLanguage.Set( LANG_GAME_DEFEAT_6, "FORFÆRDELIG. VI HAR IKKE SET NOGET SP SLEMT~nTIDLIGERE." )
    gLanguage.Set( LANG_GAME_YOUR_SCORE, "DIN INDTJENING: $" )
    gLanguage.Set( LANG_GAME_SCORE, " INDTJENING: $" )
    gLanguage.Set( LANG_GAME_OVERALL_SCORE, "TOTAL INDTJENING: $" )
    gLanguage.Set( LANG_SHIP_1, "PATRULJE BÅD" )
    gLanguage.Set( LANG_SHIP_2, "UBÅD" )
    gLanguage.Set( LANG_SHIP_3, "MINESTRYGER" )
    gLanguage.Set( LANG_SHIP_4, "KAMPSKIB" )
    gLanguage.Set( LANG_SHIP_5, "HANGARSKIB" )



degac(Posted 2012) [#26]
Italian

Probably some senteces/words are too long (ie: carrier, win ratio)
hi

gLanguage.Set( LANG_MENU_MAIN_ONE_PLAYER, "NUOVA PARTITA" )
    gLanguage.Set( LANG_MENU_MAIN_STATISTICS, "STATISTICHE" )
    gLanguage.Set( LANG_MENU_MAIN_CREDITS, "RICONOSCIMENTI" )
    gLanguage.Set( LANG_MENU_MAIN_OPTIONS, "OPZIONI" )
    gLanguage.Set( LANG_MENU_SP_START, "INIZIO!" )
    gLanguage.Set( LANG_MENU_SP_AI_LEVEL_HEADING, "SCEGLI AVVERSARIO" )
    gLanguage.Set( LANG_MENU_SP_AI_LEVEL_1, "TED" )
    gLanguage.Set( LANG_MENU_SP_AI_LEVEL_2, "JAMES" )
    gLanguage.Set( LANG_MENU_SP_AI_LEVEL_3, "HANS" )
    gLanguage.Set( LANG_MENU_SP_FLEET_SIZE_HEADING, "LA TUA FLOTTA" )
    gLanguage.Set( LANG_MENU_SP_FLEET_SIZE_1, "PICCOLA" )
    gLanguage.Set( LANG_MENU_SP_FLEET_SIZE_2, "MEDIA" )
    gLanguage.Set( LANG_MENU_SP_FLEET_SIZE_3, "GRANDE" )
    gLanguage.Set( LANG_MENU_SP_POSITIONING_HEADING, "STO POSIZIONANDO" )
    gLanguage.Set( LANG_MENU_SP_POSITIONING_1, "FATTO" )
    gLanguage.Set( LANG_MENU_SP_POSITIONING_2, "CASUALE" )
    gLanguage.Set( LANG_MENU_SP_POSITIONING_HELP, "SPOSTA E LASCIA UNA NAVE~nSUL CAMPO.~n~nPUOI RUOTARLA~nUSANDO IL PULSANTE~nIN BASSO A DESTRA." )
    gLanguage.Set( LANG_MENU_SP_POSITIONING_START_GAME, "AHOY, BUTTATO!" )
    gLanguage.Set( LANG_MENU_OPTIONS_HEADER, "OPZIONI" )
    gLanguage.Set( LANG_MENU_OPTIONS_MUSIC, "MUSICA" )
    gLanguage.Set( LANG_MENU_OPTIONS_MUSIC_ON, "SI" )
    gLanguage.Set( LANG_MENU_OPTIONS_MUSIC_OFF, "NO" )
    gLanguage.Set( LANG_MENU_OPTIONS_SOUND, "EFFETTI SONORI" )
    gLanguage.Set( LANG_MENU_OPTIONS_SOUND_ON, "SI" )
    gLanguage.Set( LANG_MENU_OPTIONS_SOUND_OFF, "NO" )
    gLanguage.Set( LANG_MENU_CREDITS_HEADER, "RICONOSCIMENTI")
    gLanguage.Set( LANG_MENU_CREDITS, "BATTLE SHIP 1.0.0~n~nCOPYRIGHT 2012 BY CODEKNITTERS~n~n~nGRAFICA: CHRISTOPH SCHMUCKER~nPROGRAMMAZIONE: MARTIN LEIDEL~nMUSICA: KEVIN MACLEOD~n~nWWW.CODEKNITTERS.COM" )
    gLanguage.Set( LANG_MENU_STATISTICS_HEADER, "STATISTICHE" )
    gLanguage.Set( LANG_MENU_STATISTICS_HIGHSCORE, "PUNTEGGI VS" )
    gLanguage.Set( LANG_MENU_STATISTICS_PLAYED_GAMES_EASY, "PARTITE VS TED" )
    gLanguage.Set( LANG_MENU_STATISTICS_PLAYED_GAMES_MEDIUM, "PARTITE VS JAMES" )
    gLanguage.Set( LANG_MENU_STATISTICS_PLAYED_GAMES_HARD, "PARTITE VS HANS" )
    gLanguage.Set( LANG_MENU_STATISTICS_WINLOSS_EASY, "RAPPORTO VINCITE VS TED" )
    gLanguage.Set( LANG_MENU_STATISTICS_WINLOSS_MEDIUM, "RAPPORTO VINCITE VS JAMES" )
    gLanguage.Set( LANG_MENU_STATISTICS_WINLOSS_HARD, "RAPPORTO VINCITE VS HANS" )

    gLanguage.Set( LANG_GAME_HEADER, "BATTLE SHIP" )
    gLanguage.Set( LANG_GAME_TAP_TO_START, "TOCCA PER INIZIARE!" )
    gLanguage.Set( LANG_GAME_YOUR_TURN, "TUO TURNO!" )
    gLanguage.Set( LANG_GAME_MY_TURN, "MIO TURNO!" )
    gLanguage.Set( LANG_GAME_ROUND, "TURNO " )
    gLanguage.Set( LANG_GAME_MISS_1, "MANCATO..." )
    gLanguage.Set( LANG_GAME_MISS_2, "PERDENTE" )
    gLanguage.Set( LANG_GAME_MISS_3, "LONTANO" )
    gLanguage.Set( LANG_GAME_MISS_4, "QUASI SULL'OBIETTIVO" )
    gLanguage.Set( LANG_GAME_MISS_5, "PROVA A MIRARE!" )
    gLanguage.Set( LANG_GAME_MISS_6, "COME PREVISTO" )
    gLanguage.Set( LANG_GAME_MISS_7, "CHE SFIGA" )
    gLanguage.Set( LANG_GAME_MISS_8, "ACQUA" )
    gLanguage.Set( LANG_GAME_HIT_1, "COLPITO!" )
    gLanguage.Set( LANG_GAME_HIT_2, "YAY!" )
    gLanguage.Set( LANG_GAME_HIT_3, "SUCCESSO!" )
    gLanguage.Set( LANG_GAME_HIT_4, "FANTASTICO!" )
    gLanguage.Set( LANG_GAME_HIT_5, "FORTE!" )
    gLanguage.Set( LANG_GAME_HIT_6, "INCREDIBILE!" )
    gLanguage.Set( LANG_GAME_HIT_7, "PERFETTO!" )
    gLanguage.Set( LANG_GAME_HIT_8, "CENTRO PERFETTO!" )
    gLanguage.Set( LANG_GAME_DESTROYED_1, "COLPO DIRETTO!" )
    gLanguage.Set( LANG_GAME_DESTROYED_2, "CENTRO PERFETTO!" )
    gLanguage.Set( LANG_GAME_DESTROYED_3, "URAA!" )
    gLanguage.Set( LANG_GAME_DESTROYED_4, "BOOOM!" )
    gLanguage.Set( LANG_GAME_DESTROYED_5, "COLPITO E AFFONDATO!" )
    gLanguage.Set( LANG_GAME_DESTROYED_6, "GIU' CON I PESCI" )
    gLanguage.Set( LANG_GAME_DESTROYED_7, "NETTUNO!" )
    gLanguage.Set( LANG_GAME_DESTROYED_8, "GLUG...GLUG..." )
    gLanguage.Set( LANG_GAME_VICTORY_HEADER, "VITTORIA!" )
    gLanguage.Set( LANG_GAME_VICTORY_1, "STRATEGIA E PRECAUZIONI~nTI HANNO AIUTATO A VINCERE!" )
    gLanguage.Set( LANG_GAME_VICTORY_2, "CHE BATTAGLIA. AVRAI~nDI SICURO UN POSTO NELLA STORIA." )
    gLanguage.Set( LANG_GAME_VICTORY_3, "LA TUA STRATEGIA E' STATA IMPAREGGIABILE." )
    gLanguage.Set( LANG_GAME_VICTORY_4, "IL TUO AVVVERSARIO NON HA~nAVUTO UNA MINIMA CHANCE." )
    gLanguage.Set( LANG_GAME_VICTORY_5, "E ANCORA UNA NUOVA VITTORIA." )
    gLanguage.Set( LANG_GAME_VICTORY_6, "UN GRANDE GIORNO PER LA FLOTTA!" )
    gLanguage.Set( LANG_GAME_DEFEAT_HEADER, "SCONFITTA!" )
    gLanguage.Set( LANG_GAME_DEFEAT_1, "LA VERGOGNA PER LA TUA SCONFITTA~nTI PRECEDE" )
    gLanguage.Set( LANG_GAME_DEFEAT_2, "OH NO, CHE PECCATO~nPER LA TUA FLOTTA." )
    gLanguage.Set( LANG_GAME_DEFEAT_3, "CI RISOLLEVEREMO MAI DA~nQUESTA SCONFITTA?" )
    gLanguage.Set( LANG_GAME_DEFEAT_4, "OSSERVA IL TUO AVVERSARIO, ORA~nCOME CI SCHERNISCE." )
    gLanguage.Set( LANG_GAME_DEFEAT_5, "SCONFITTA, SCONFITTA, QUESTO E'~nCIO' CHE VERRA' SCRITTO." )
    gLanguage.Set( LANG_GAME_DEFEAT_6, "ORRIBILE, RARAMENTE ABBIAMO~nVISTO DI PEGGIO." )
    gLanguage.Set( LANG_GAME_YOUR_SCORE, "LE TUE ENTRATE: $" )
    gLanguage.Set( LANG_GAME_SCORE, " ENTRATE: $" )
    gLanguage.Set( LANG_GAME_OVERALL_SCORE, "ENTRATE GLOBALI: $" )
    gLanguage.Set( LANG_SHIP_1, "GUARDACOSTE" )
    gLanguage.Set( LANG_SHIP_2, "SOTTOMARINO" )
    gLanguage.Set( LANG_SHIP_3, "CACCIATORPEDINIERE" )
    gLanguage.Set( LANG_SHIP_4, "CORRAZZATA" )
    gLanguage.Set( LANG_SHIP_5, "PORTAEREI" )



Xaron(Posted 2012) [#27]
Thanks guys, awesome! :)


Tri|Ga|De(Posted 2012) [#28]

I could make a spanish translation



Did you look at that translation yet?


Aman(Posted 2012) [#29]
Here is the link to the Arabic translation:
http://www.mediafire.com/?3w3icuxuvgummwz


Tri|Ga|De(Posted 2012) [#30]
@Aman

Thanks.

Is this for a special country?
In my App users can select a country ex. English or French.
They click on a flag.


Aman(Posted 2012) [#31]
No, it is the main language for over 20 countries but you can use this as the flag:

This is the flag of the Arab League


Tri|Ga|De(Posted 2012) [#32]
I'm using location strings in my App.
"fr" is French, "es" is Spanish and "en" is English.
Whats the Arabic?


Tri|Ga|De(Posted 2012) [#33]
By the way, my App is released in the first version
Get it here its free

I will update it soon with the newly added languages.


Aman(Posted 2012) [#34]
"ar" is for Arabic


Tri|Ga|De(Posted 2012) [#35]
Okay I will implement it in the next update.
I just send an update today with Italian and German, Arabic will be the next one.

Can you please translate the word Arabic to arabic?
My App need to write what languages is chosen.


Aman(Posted 2012) [#36]
the problem is that this forum does not support unicode characters.

This is it as an image


For text, it will be the first non English word in this article:
http://en.wikipedia.org/wiki/Arabic
It will look similar to the image above


Tri|Ga|De(Posted 2012) [#37]
Great!

@Ziggy

Did you have the time to translate to Spanish?


Aman(Posted 2012) [#38]
@Tri|Ga|De
Can you help me translate a game into Danish?


Tri|Ga|De(Posted 2012) [#39]
@Aman

Yes I can!