Mojo2 SetViewport()
Monkey Forums/Monkey Bug Reports/Mojo2 SetViewport()
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Hi, I am getting a memory leak when using (a renderer instance) 'renderer.SetViewport()' recursively. Eventually the compiled application will fail with an 'Incomplete framebuffer' runtime error. Bug? Below is a modified renderer demo with the following added in the Render() method. Local offset:Int=Sin(Millisecs())*20 renderer.SetViewport( 0,0,DeviceWidth-offset,DeviceHeight ) Tested with 86a and on Linux Mint 17.2 (Ubuntu 14.04Lts). Target GLFW. . Modified renderer demo. |
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Yes, that's a big ugly leak! Fixed in v86b - now available. |
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Fixed in v86b - now available. Seems to be working great now (Faaast fix). :) Thanks! |