mojo2 compiles fine fails on execution

Monkey Forums/Monkey Bug Reports/mojo2 compiles fine fails on execution

EdzUp(Posted 2015) [#1]
ALL samples provided for mojo2 fail on this line
glGenerateMipmap GL_TEXTURE_2D

line 293 in graphics.monkey

Error log



ImmutableOctet(SKNG)(Posted 2015) [#2]
Might just be your drivers not supporting mipmaps with OpenGL. According to this page, your drivers need to support 3.0 or higher, or support an appropriate extension. Most systems support 3.0/3.3 and later, and in fact, the base version expected for modern OpenGL has been 3.3 for a while (On desktop machines). From the look of it, you're using Windows, so does the ANGLE target work? For a lot of Windows systems, DirectX driver support tends to be better than OpenGL. Though, basically any video card made in the last ~8 years should support 3.0/3.3. Intel's been notoriously bad about OpenGL driver support, though.

Any idea what hardware you're running? Driver version? Anything would help.


EdzUp(Posted 2015) [#3]
It's a Intel GPU (mobile 4 express series) and all glfw targets fail on that line

Maybe a check on the version so it don't just look like monkey isn't coded right and generates a error. Maybe a .Opengl version check and a message box notifying you of the problem.