GLFW3 Print (lots of them, MonkeyXPro83a)

Monkey Forums/Monkey Bug Reports/GLFW3 Print (lots of them, MonkeyXPro83a)

nullterm(Posted 2015) [#1]
Having a bit of an issue with my game and Ted not on speaking terms. I think it might be that I'm hitting Print pretty hard with alot of console output from the AI. It's basically doing an evaluation of a checkers game, doing a search and reporting # of possible moves, weighted scores for states, etc.

It's weird because it only seems to happen when the game is run from Ted.

If I launch on my iPhone, Visual Studio, Xcode, or explorer directly, no worries.

If I disable all the Prints, no worries.



MonkeyXPro83a


dawlane(Posted 2015) [#2]
I think that more information will be needed.
Have you tested your code with an older version of Ted? Without me checking, I think Qt5 was used to build Ted for 83a and changes were made in the way Qt5 handled character encoding; this may cause problems with some languages. Internally Qt5 just like Qt4 uses utf-16, but for files it wants utf-8. This could also apply to strings being passed to Qt5 applications, but I would have to do some research on this though. As far as I can tell, English ASCII (Latin1 encoding if I recall) should not have a problem. And if there was, then text output would be garbage characters.