iOS GLES20 LoadImageData crash
Monkey Forums/Monkey Bug Reports/iOS GLES20 LoadImageData crash
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Using glTexImage2D to load a texture and I was getting a crash in modules/opengl/native/gles20.ios.cpp, function LoadImageData.free( src ); The code is trying to free "src" memory, but src was previously incremented as the image data was read. I fixed locally by adding a srcStart that is passed to free and fixes the iOS crash. |
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Oh dear, stupid bug - thanks for finding it! |
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No worries! One of those sweet, innocent, little bugs that love to slip under the radar. Glad I could stomp it. : ) Haven't had this much fun coding for YEARS since I found out about monkey a few weeks ago, happy to help improve it even in the tiniest way. |