MouseX, Y not returning values in GLFW3
Monkey Forums/Monkey Bug Reports/MouseX, Y not returning values in GLFW3
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TouchX(0) & TouchY(0) do return values. Double checked my installation by compiling against GLFW2, which returned values on MouseX and Y as expected. |
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What operating system are you running? I'm on Windows 8.1 (x64), and it works with both targets for me. |
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Apologize for not including them: Windows 8 (x64) Intel Core i5 8 GB Ram Nvidia GTX 650 - 1GB Using MinGW TDM build v4.8.1 |
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Can you post some sample code? The code below works fine here. Is keyboard input also broken? ie: has the window perhaps not received focus? Does you computer have a touchscreen? Import mojo Class MyApp Extends App Method OnRender() Cls DrawText "x="+MouseX+", y="+MouseY,0,0 End End Function Main() New MyApp End |
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Tested your code - worked as expected. I went back and looked at my code substituting MouseX and Y for TouchX and Y and it worked as it should. I haven't changed anything there so I don't know why but I'm not going to complain about it either -- it works! I do use strict mode and call for the mouse in the OnUpdate method. Sorry for any inconvenience. Thank you for your time. |