v78f: Flash (async image loading)
Monkey Forums/Monkey Bug Reports/v78f: Flash (async image loading)
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I think that AsyncImageLoader is broken in flash... It seems that my game try to load local file instead integrated file ??? i use this to load: LoadImageAsync("image/help" + help_page + ".jpg", 1, Image.MidHandle, Prog.prog) SecurityError: Error #2148: SWF-Datei file:///C|/Projekte/xxx/source/prog.buildv78f/flash/MonkeyGame.swf kann nicht auf lokale Ressource file:///C|/Projekte/xxx/source/prog.buildv78f/flash/data/image/help1.jpg zugreifen. Nur SWF-Dateien in der Sandbox 'local-with-filesystem' sowie vertrauenswürdige lokale Dateien dürfen auf lokale Ressourcen zugreifen. at flash.display::LoaderInfo/get content() at MethodInfo-251() translated: MonkeyGame.swf can not access local resource file xyz... Only SWF-files in sandbox 'local-with-filesystem' and trusted local files can access local resources. |
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This below works here, using the alien1.png image from bouncyaliens. Tested by building/running in standard Monkey IDE with latest Chrome - how are you testing your app? Anyone else have any ideas? |
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Mark your example do not work for me: Win 8.1 FLEX FLASH PLAYER: create same warning from 1st post / Image is not loaded my config.winnt.txt variable: FLASH_PLAYER="C:\Prog\Prog\Flex\runtimes\player\11.1\win\FlashPlayerDebugger.exe" BROWSER FLASH PLAYER (Firefox and Chrome) do not display warning and do not load image FLASH PLAYER over MEDIA PLAYER CLASSIC ok: no warning and load image modified code: Import mojo Class MyApp Extends App Implements IOnLoadImageComplete Global var:String Global img:Image Method OnLoadImageComplete:Void( image:Image,path:String,source:IAsyncEventSource ) If image Then var = "YES!";img=image Else var = "NO!" End Method OnCreate() LoadImageAsync( "alien1.png",,,Self ) End Method OnUpdate() UpdateAsyncEvents End Method OnRender() DrawText var,0,0 If img <> Null Then DrawImage(img, 0,50) End End Function Main() New MyApp End it should display "YES" and loaded image |
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Well, I can kludge the flash async loader so it uses plain sync loading for 'data://' files, but this negates the point of async loading in the first place, ie: to be able to load large images in the background. And your setup seems to be incapable of loading images from it's *own* domain - normally, it's only cross-domain loads that are problematic - so before kludging this up, I'd like to confirm it's not just something to do with your config, and that I'm not messing things up for other people who are successfully using LoadImageAsync in flash. So is anyone else besides me actually using LoadImageAsync successfully in flash? |
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ok... i only tested on local drive this info should everybody find in docs. |