Infinity, negative infinity, and NaN
Monkey Forums/Monkey Bug Reports/Infinity, negative infinity, and NaN
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Can some changes be made to allow for infinity, negative infinity, and NaN without having to get hacky. What I mean by this is, this works just fine in every output I did (HTML5, Flash, XNA, GLFW, BlitzMax, C++) Function Main:Int() Local a := 0.0 Local b := 1.0 Local negInf := Log(a) Local posInf := b / a Local nan := a / a Print negInf Print posInf Print nan End This on the other hand gives a divide by zero error. Function Main:Int() Local negInf := Log(0.0) Local posInf := 1.0 / 0.0 Local nan := 0.0 / 0.0 Print negInf Print posInf Print nan End I know Monkey attempts to do the math for static numbers ahead of time, so can something be changed to allow for this. Edit: I was just thinking that Log(0.0) does work. So that part can be ignored. The other two on the other hand are a different case. Edit 2: Optionally, can we just get these values as constants. That'd be even better. |
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'Divide by zero' is pretty standard stuff and I would say it is more useful than a NaN. I agree these constants should be available, though. |