Xcode updated and now v76a apps won't compile
Monkey Forums/Monkey Bug Reports/Xcode updated and now v76a apps won't compile
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Xcode has just updated on my MacBookPro(Retina) to v5.0.1 and now apps fail when I try to build/run them in GLFW. I get the following output in the console window. I'm going to roll back to v75d and see if that works. |
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Nope v75d is giving me exactly the same warnings/errors. :( Also checked Flash and HTML5 which are building/running fine, but iOS is also failing. Which I suppose makes sense since it was an Xcode update that borked everything. |
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I'm getting the same error. Add #include <pthread.h>to yourgame.build/glfw/main.h: #elif __APPLE__ ... #include <copyfile.h> #include <pthread.h> |
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Thanks that sorted it. Although I added the include line to the 'main.h' in '/MonkeyPro76a/targets/glfw/template/' which I believe means it's added to every glfw app I compile. |