java.lang.NullPointerException with Arrays
Monkey Forums/Monkey Bug Reports/java.lang.NullPointerException with Arrays
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This code works fine under HTML5 and XNA, crashes under Android. Monkey v74a. Worked fine in older versions of Monkey. Import mojo Class MyApp Extends App Method OnCreate() SetUpdateRate 15 End Method Method OnUpdate() If TouchHit() Local polys:Float[150][] Local f:Float[5] Local pCount:Int = 1 For Local l:Int = 0 To 4 f[l] = 99.0' Float(s[l]) Next polys[pCount] = f pCount += 1 For Local f2:Float[] = EachIn polys For Local f3:Float = EachIn f2 ' crash here under android Print("in f:" + (f3)) Next Next EndIf End Method OnRender() Cls DrawText("hello world", 10, 10) End End Function Main() New MyApp End |
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Hi, Seems to be working OK here - tried in both debug/release mode under 74a and latest version. What sort of crash are you getting? |
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That's curious. Tested with V74a and V75d. Tested on 2 different devices and BlueStacks emulator. Crashes. Java SDK: jdk1.6.0_21 and jdk1.7.0_40 tested. I/[Monkey]( 5182): Monkey Runtime Error : java.lang.NullPointerException I/[Monkey]( 5182): D:/MonkeyProjects/emptyAppForTesting.monkey<22> I/[Monkey]( 5182): C:/Monkey/modules/mojo/app.monkey<64> E/AndroidRuntime( 5182): FATAL EXCEPTION: main E/AndroidRuntime( 5182): java.lang.NullPointerException E/AndroidRuntime( 5182): at com.monkeycoder.monkeygame.c_MyApp.p_OnUpdate(MonkeyGame.java:2787) E/AndroidRuntime( 5182): at com.monkeycoder.monkeygame.c_GameDelegate.UpdateGame(MonkeyGame.java:2861) E/AndroidRuntime( 5182): at com.monkeycoder.monkeygame.BBGame.UpdateGame(MonkeyGame.java:562) E/AndroidRuntime( 5182): at com.monkeycoder.monkeygame.BBAndroidGame.UpdateGame(MonkeyGame.java:1264) E/AndroidRuntime( 5182): at com.monkeycoder.monkeygame.BBAndroidGame$GameTimer.run(MonkeyGame.java:816) E/AndroidRuntime( 5182): at android.os.Handler.handleCallback(Handler.java:615) E/AndroidRuntime( 5182): at android.os.Handler.dispatchMessage(Handler.java:92) E/AndroidRuntime( 5182): at android.os.Looper.loop(Looper.java:137) E/AndroidRuntime( 5182): at android.app.ActivityThread.main(ActivityThread.java:4921) E/AndroidRuntime( 5182): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 5182): at java.lang.reflect.Method.invoke(Method.java:511) E/AndroidRuntime( 5182): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1038) E/AndroidRuntime( 5182): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:805) E/AndroidRuntime( 5182): at dalvik.system.NativeStart.main(Native Method) E/android.os.Debug( 2137): !@Dumpstate > dumpstate -k -t -z -d -o /data/log/dumpstate_app_error |
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Ok, can reproduce. Fixed in next update. |
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Great. |
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I am getting the exact same Error message as Volker, only/exclusively on Android on v76d, on a Samsung Galaxy Ace. The stacktrace also starts in my Apps OnUpdate() method. I am pretty sure it has to do with android, because I have already realeased the game on iOS without crash reports relating to this. |
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* Push |
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With exactly the same code? It's fixed here, and it was a java bug not an android bug so should be fixed everywhere! |
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Hi, I upgraded to v77c and and now I got a IntegerFormat exception which allowed to track down the bug. I converted from String to Int, although it appeared that the Int was something like "22.19" Using a Float fixed the problem. |