AUTO_SUSPEND_ENABLED Audio Bug
Monkey Forums/Monkey Bug Reports/AUTO_SUSPEND_ENABLED Audio Bug
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Please check out this thread There's a bug in gxtkAudio which only shows up if #MOJO_AUTO_SUSPEND_ENABLED is set to True. |
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Have you tried the latest experimental version? |
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I tried V73b and got the following error:G:\Current Dev\main.build\flash\MonkeyGame.as(1754): col: 60 Error: Implicit coercion of a value of type Boolean to an unrelated type int. chan.channel = chan.sample.sound.play(timeMillis, chan.loops, chan.transform); That error wasn't being thrown with any earlier version, it would always build okay but then crash as described in the thread I linked to above. |
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Where does that code come from? It doesn't appear to be from anywhere in v73b... Can you try the bananas/mak/audiotest sample in v73b? Can you post a 'runnable' example? |
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Okay Mark, it looks like you're off the hook. I just did an extensive test of v37b building almost every app in the bananas folder and they all ran perfectly, suspend/resume worked fine. It turned out it was Diddy apps that are now crashing in v37b with the error I posted above. All Diddy apps, with or without sound, with or without suspend/resume. Whatever you changed in v37b fixed the earlier problem. I guess it's up to therevills and Samah to figure out what broke in Diddy now. Thanks for your effort. I guess Monkey doesn't need to bake anymore after all. :) |
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Mark changed the gxtkChannel loops variable from an int to a boolean which causes the compile error. I've committed a change to Diddy so it at least compiles again... @CGV if you find anything like this again please post in the Diddy thread as we might not see it otherwise :) |
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@CGV if you find anything like this again please post in the Diddy thread as we might not see it otherwise :) Yep, that was my plan but it was after 1AM when I posted here and thought I'd leave it until tomorrow.Didn't realize you'd be this quick to fix it :) Thanks! |