dbg_charCodeAt

Monkey Forums/Monkey Bug Reports/dbg_charCodeAt

Belimoth(Posted 2013) [#1]
Just switched to 71c, I was using 68 before.

When I try to compile on HTML5 I get this error:
Monkey Runtime Error : ReferenceError: dbg_charCodeAt is not defined

I get similar errors on Flash and GLFW, but they are much more verbose.

The line it points to is:
Local s:String = String.FromChar( data[n] )

So I assume it has something to do with indexing strings?

I have deleted my build folder.


Belimoth(Posted 2013) [#2]
I tried commenting out the offending code just to see if I could get something to run, but now I am getting the exact same error message at this line:
DrawText text[n], x, y

Before I was indexing a String to get a char code, but here I was indexing an array of Strings. It is all very confusing.


Belimoth(Posted 2013) [#3]
I believe I have found the problem.

:\Monkey\MonkeyPro71c\bin\transcc_winnt.exe -run -config=debug -target=Flash_Game -modpath="C:\Monkey\MonkeyPro68\module"

Seems I messed something up getting JungleIDE to recognize the new directory. All fixed now... except that you can't compare arrays.