v72B : opengl20, iOS, compiler error
Monkey Forums/Monkey Bug Reports/v72B : opengl20, iOS, compiler error
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void _glShaderSource( int shader, String source ){ String::CString<char> cstr=source.ToCString<char>(); char *buf[1]; buf[0]=cstr; glShaderSource( shader,1,(const GLchar**)buf,0 ); } buf[0]=cstr; is an incompatible type. may be just me, i'm on xcode 4.6.x. this seems to fix it const char *buf[1]; buf[0]=&cstr[0]; |
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You should only need the const char *buf[1] line. I've pushed this fix to the develop branch, along with a fix for LoadImageData. |