Bug in asyncimageloader?
Monkey Forums/Monkey Bug Reports/Bug in asyncimageloader?
| ||
Just updated to V70g and clicked "update modules database" in JungleIDE, and got an error about "mismatched END" in asyncimageloader. Had a look and found this: Class AsyncImageLoaderThread Extends BBThread="BBAsyncImageLoaderThread" Field _device:GraphicsDevice Field _path:String Field _surface:Surface Method Start:Void() End ...should there not also be an End after Method Start:Void(), also with a bit of code of some description in between? |
| ||
should there not also be an End after Method Start:Void(), also with a bit of code of some description in between? Nope, because its an Externed class: #If LANG="js" Or LANG="as" Import "native/asyncimageloader.${LANG}" Extern Private Class AsyncImageLoaderThread Extends BBThread="BBAsyncImageLoaderThread" Field _device:GraphicsDevice Field _path:String Field _surface:Surface Method Start:Void() End #Else ^ Code from v70f |
| ||
The source code is right. (removed sensible implementation detail becouse of copyright)#If LANG="js" Or LANG="as" Import "native/asyncimageloader.${LANG}" Extern Private Class AsyncImageLoaderThread Extends BBThread="BBAsyncImageLoaderThread" Field _device:GraphicsDevice Field _path:String Field _surface:Surface Method Start:Void() End #Else Class AsyncImageLoaderThread Extends Thread Field _device:GraphicsDevice Field _path:String Field _surface:Surface Method Start:Void() ... End Method Run__UNSAFE__:Void() ... End End #Endif The Private set inside a compiler #IF directive is confusing Jungle Ide parser. Fixing this is non trivial, but I add this to the TODO list. Processing compiler directives at the IDE parser level can complicate things a lot. That said, no worries, this mojo module source code is properly formatted. |
| ||
The Private set inside a compiler #IF directive is confusing Jungle Ide parser Ah. I thought all that error stuff came directly from Monkey, and Jungle just displayed whatever it was told to.Makes a little more sense now. I'm not actually using Monkey just now, and haven't for ages. Just updated to the latest stable build to play with a few ideas, and that error was the first thing I saw! :D |