JoyHit & JoyDown - Broken in V70(B)

Monkey Forums/Monkey Bug Reports/JoyHit & JoyDown - Broken in V70(B)

ImmutableOctet(SKNG)(Posted 2013) [#1]
I haven't updated Monkey in a while, so I moved to V70(B) to see how stable it was. The problem is, it isn't resetting the controller input each loop. So now it thinks I'm spamming LB like a mad man. I realize that it's not a stable build, but how did this happen? I've tried both C++/GLFW and C#/XNA, and the problems the same.

I have no idea if this has been fixed already, or someone else mentioned it, but this is definitely a big problem.

Anyway, I'm going to move to an older/more stable version, but please be sure to fix this. Unless those are deprecated commands, and if that's the case, please let me know.

InsertListHere.Remove(Object) wasn't there in this version, and from the comments of older versions, it looks like that was finally considered deprecated. So is this the same sort of thing? Should I be using KeyHit/KeyDown for everything(If so, I'm glad I built an input system on top of Monkey)?


marksibly(Posted 2013) [#2]
It's a bug - fixed in next release.