2 small things I miss on the documentation

Monkey Forums/Monkey Bug Reports/2 small things I miss on the documentation

ziggy(Posted 2013) [#1]
There are two small bits I miss from the documentation:

1.- How are grabbed images handled in relation with discarded images? If I discard an image that has been used to create grabbed images, does this means the grabbed images are invalid? Or does the image class work as a sort of ref-counting way, so textures are finally discarded when there are no image class instances poiting to a given texture? If that's the later, how fast/reliable is it? I hope it's not based on the GC, isn't it?

2.- LoadImageAsync: There is no documentation about the Loaded readonly property of the Image class, and how this relates to LoadImageAsync. Also, what happens when I try to draw an image that has not been yet loaded?

EDIT: Maybe wrong location for this post? I wasn't sure where to write it.