v66: PSM - touch down
Monkey Forums/Monkey Bug Reports/v66: PSM - touch down
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Small bug in PSM (tested in emulator) each time you click on window, background should change to red in PSM, if you click fast, only every second click is accepted. But if you move mouse and click, every click is accepted. HTML5,Flash,XNA,GLFW do not have this issue On PSM, i can not get my game working correct, because i need fast clicks as possible Strict Import mojo Class Program Extends App Global buttondown:Bool Method OnCreate:Int () SetUpdateRate(60) Return 0 End Method OnUpdate:Int () Local t:Int buttondown = False For t = 0 To 31 If TouchDown(t) = True Then buttondown = True; Exit End Return 0 End Method OnRender:Int () If buttondown = True Then Cls(255,0,0) Else Cls(0,0,0) Return 0 End End Function Main:Int () New Program() Return 0 End |
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*push* this issue was not fixed in v69 |
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PSM Target is no longer supported. I will shortly be making the PSM mojo code open source so someone else may be able to help out. |
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@marksibly That's too bad since this is the target I'm actively aiming towards. I know it's not really your fault that Sony has the market so closed off though, so I understand. @dragon I don't have a fix yet, but I was looking through the native code. I think what's happening is when you click fast, a touch up check is taking priority over touch down and is clearing the click from ever happening. This is semi-speculation, because I've only been looking at it for a few minutes. |
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i bought Monkey specially because it support PSM... hmmm... |