Memory Leak v66
Monkey Forums/Monkey Bug Reports/Memory Leak v66
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update monkey to 1.66 and game crash in 5 min of use. Low memory in log etc ... I try fo find problem, and find that game can't load picture. Use this simple example. All ok in 1.53 and crash in 1.66. Is this a Bug? Example: Strict Import monkey Import mojo Const SAMPLE : String = "sample.jpg" Class MyApp Extends App Private Field list : List<Image> Field count : Int Field image : Image Public Method OnCreate : Int() 'list = New List<Image> 'list.AddLast LoadImage(SAMPLE) image = LoadImage(SAMPLE) count = 1 SetUpdateRate 60 Return Super.OnCreate() End Method OnUpdate : Int () If MouseHit() 'image.Discard 'add this line and all Ok in 66 image = LoadImage(SAMPLE) count = count + 1 End Return Super.OnUpdate() End Method OnRender : Int () Cls 'DrawImage list.Last(), 0, 0 DrawImage image, 0, 0 DrawText count, 0, 0 Return Super.OnRender() End End Function Main : Int () New MyApp Return 0 End |
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To many ENDs for my taste. Why do you always call Super.xxxx ? And please use the specific forum codes to display code. It is hard to read. http://www.monkeycoder.co.nz/Community/forum_codes.php |
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remove "super" from return. LOG: ..... TAP THE SCREEN HERE ... 65 66 2012-11-06 16:48:24.086 MonkeyGame[6516:907] Received memory warning. 67 .... TAP AGAIN 76 2012-11-06 16:48:54.692 MonkeyGame[6516:907] Received memory warning. 77 ... AND MORE TAP .... 85 ... AND HERE CRASH If i use image.Discard - all work good if i use Monkey 53 - all work good without image.Discard |
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I just had the same issue and made my framework force image.Discard. That solved it. I'm pretty sure there is a image.discard issue, because I have used the same code a lot and had no problem until now. I profiled in my own project in xcode, and can confim Fly-games findings. |
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I use Monkey v64. All work ok in old version, i add iOS 6 screen rotation fix. I would like to fix it in future Monkey builds. Thank for all :) |