glfw mac osx joystick

Monkey Forums/Monkey Bug Reports/glfw mac osx joystick

AdamRedwoods(Posted 2012) [#1]
Hi,

Has this ever worked? the latest GLFW 2.7.6 says they've added this now, and earlier monkey did not seem to work in a simple monkey example (Print JoyX()).
My first attempt at updating GLFW got an error about the joystick api not being referenced.
"__glfwInitJoysticks in cocoa_joystick.o"


AdamRedwoods(Posted 2012) [#2]
yup, the lastest GLFW 2.7.6 will fix this, but:

OSX compiler needs "-framework IOKit"

...and line 784 in lib/cocoa/cocoa_window.m:
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
    if( wndconfig->glMajor > 2 )
    {
        ADD_ATTR2( NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core );
    }
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/

does NOT COMPILE for my mac mini that only has intel950 graphics. (OSX 10.7.3, xcode 4.3.1)

perhaps I need xcode 4.4 for this? In my mind, it should work, since I don't need opengl3, i just commented it out and all was swell.