GLFW bug on MAC
Monkey Forums/Monkey Bug Reports/GLFW bug on MAC
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Everytime I made a new project and compile it to GLFW I have to open the project in XCode and change Base SDK to avoid compile error. I'm I doing something wrong or is this a bug. |
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one way around this for now, is to go to the monkey->targets->glfw->xcode and change the xproj file there so all your new projects will be fixed. |
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Works fine here with V64 and XCode 4.2 on 10.6.8. |
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I'm running V64 and Xcode 4.4.1 on 10.8.1. @AdamRedWoods That did it thanks. |
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Hi, GLFW works fine here with monkey v64, xcode 4.4.1 and macos 10.8.1. Have you deleted .build dirs? Anyone else having or NOT having this problem? |
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What AdamRedwoods suggested did work. But before that I got that error every time, even if I deleted the build dirs. |
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With V66 and OSX 10.6.8 and XCode 4.2 I get now compile errors in release mode. Compile the Autotest example script and you will see. Something like this |
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they changed some things in 2.7.6 so I wonder if you need a newer xcode. I know mine gave me an error regarding opengl3, but since i didn't need it, i commented it out. (i was using xcode 4.4.1) |
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That would be a bummer. 4.2 is basically the last version that you can get for 10.6.8. |
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With V66 and OSX 10.6.8 and XCode 4.2 I get now compile errors in release mode. Compile the Autotest example script and you will see. It seems it's a problem with GLFW. Fix: http://sourceforge.net/projects/glfw/forums/forum/247562/topic/5440762 |
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Thanks for the info. |